JoshL6 discussion - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: JoshL6 discussion (/thread-1431.html) |
JoshL6 discussion - Flareon350 - 26-Apr-2016 Quote:76: This is a very hard level, perhaps the hardest one in the set that doesn't consist of insane dodging. It was fun but slightly frustrating. 76. It's definitely a challenging, somewhat variety level but I am no fan of this one myself. I know it's frustrating 77. Lol a lot of people didn't like this one because it's not interesting. But glad you did. 78. That happened because I originally planned to replace the original level that had this levels password but I forgot to reset it. In terms of the design trope I chose for this set, this one definitely pushes the "monsters on top of unusual tiles" concept but I still made it fun. 79. A ton of fun and surprised no one else used this concept before. 80. A LOT OF OTHER PEOPLE DO TOO <3 81. Not necessarily a ZK3A level but a level in general that is from a ZK3 set. It's not a bunch of titles put together, it actually has a pretty legit concept to it that I'm displeased no one likes. Oh well. 82. Yes this was my entry for the 4th palette of the January Create comp. Your level barely beat this one but honestly, it was much better than this one! 83. That's not a bust, it's more of an inaccurate hint because I nerfed that section to be less strict with the fireball. I'll go ahead and change that, thanks for letting me know. Glad you enjoyed it! I personally think it's one of my best long difficult levels. 84. Not all levels are meant to be fun! This was more of a joke to go along with the title though. And this is one example as to why I don't make many melee levels - I'm just not good with them. 85. Both sokobans are adapted I believe just rotated. The second one is definitely harder, I feel it's too hard actually so I don't know why I left it in. Sorry about that but it's nice you got a kick out of the hint at least despite being rudely placed. 86. This level is meant to be in the slot its in mostly because it follows a hard puzzle that was Naval Base. This isn't really a maze, or at the least I don't consider it one, it's just meant to serve as a breather that looks difficult. 87. Thank you I'm super proud of this level. It's kind of a different take on Rotation's trap button puzzle but involves teleporting blocks. I honestly hope this does well in CCLP4. 88. This. Took. Almost. Five. Days. To. Design. The one I submitted for CCLP4 removes a glider in the Rat Race section since a lot of people complained about that (even though it's really just a ruleset issue no fault of the design). But yeah I'm extremely satisfied with this level as well, I'm very surprised I made it work with the wall layout used! Really happy you loved this one. 89. Overall, I like this one too but I definitely know I could have designed it better. I liked what "lookatthis" did for his Dedications set with my levels (which if you're reading this, please make a legit one with JoshL5 or JoshL6 levels please!) and I wanted to use a handful of ones from all my sets. Still fun just not as good designed as I had hoped. 88 is definitely the better of the two. 90. After the dilemma with CCLP1 voting, I didn't submit a Flareon level for CCLP4. People felt it was more of an mosaic level than an actual level when it was in CCLP1 voting so I wanted to avoid that altogether for CCLP4, though the JCCLP one you mention was the one submitted for CCLP1. This one just has some gameplay going on for it. Not only this but not many people would understand the reference anyway. It's pronounced Flar-e-on by the way. JoshL0? There is no JoshL0, I know I tried to attempt as a project under that name but never followed through with it. Though I highly recommend going through JoshL5, I honestly think that's my best set (even though it is kind of off with difficulty in some parts). JoshL5 also has the highest amount of submitted levels for CCLP4 (101 out of 140-ish). But anyway I'm glad you enjoyed this set, chipster and thanks a bunch of your words and feedback it means a lot. Yes he is known as Michael Sugantino and he was LPing JoshL6 but has since decided to quit since LPing really isn't his thing he said. That is why Jeffrey is LPing my submissions set! JoshL6 discussion - chipster1059 - 26-Apr-2016 Quote:88. This. Took. Almost. Five. Days. To. Design. The one I submitted for CCLP4 removes a glider in the Rat Race section since a lot of people complained about that (even though it's really just a ruleset issue no fault of the design). But yeah I'm extremely satisfied with this level as well, I'm very surprised I made it work with the wall layout used! Really happy you loved this one. 88: Five days, wow. But it's a great level, I'm glad you designed it. By JoshL0 I meant the original 202-level JoshL.dat, the one that contains tedious block pushing levels and invalid tiles. I may try out JoshL5 eventually, and possibly also your CC2 set, but currently life is getting busier so it may take me a few months. Sorry. I'm glad this feedback was helpful JoshL6 discussion - Flareon350 - 26-Apr-2016 Quote:By JoshL0 I meant the original 202-level JoshL.dat, the one that contains tedious block pushing levels and invalid tiles Oh, well don't waste your time with that it's not worth it, trust me. My CC2 set is going to be getting a complete overhaul in a few months, with a level order change and all that good stuff. So don't feel rushed to play them. Look forward to the new JCCLP2 instead JoshL6 discussion - mmoraleta - 25-May-2016 How do you do the second sokoban in level 85?! JoshL6 discussion - Flareon350 - 02-Jun-2016 Quote:How do you do the second sokoban in level 85?! Sorry for the late response! if you haven't solved it yet I am here to provide some help for you I wasn't sure how to properly explain how to solve the second sokoban in that level so instead here's a video solution of the entire level here. JoshL6 discussion - mmoraleta - 23-Jul-2016 I've completed this set in its entirety now and again a great set. The levels were really fun to play and a bunch of few challenges too like the sokoban in Fire is My Enemy and the Volcanic Substance sokoban after collecting red keys surrounded by fire. Kudos to the redesigned Flareon level at the end of the set with a great modification. It focuses more on just getting the yellow keys and breezing through the level, some strategy is actually required now. Finally, thank you Josh for posting that video of Naval Base particularly the second sokoban. That room took FOREVER to figure out and solve. Revelation Mountain was a great "Mr. McCallahan Presents" kind of level too. All in all great set, and you Josh are a great level designer. I know you've moved on with other things but it was a great pleasure to play your levels. JoshL6 discussion - Flareon350 - 24-Jul-2016 Quote:I've completed this set in its entirety now and again a great set. The levels were really fun to play and a bunch of few challenges too like the sokoban in Fire is My Enemy and the Volcanic Substance sokoban after collecting red keys surrounded by fire. Kudos to the redesigned Flareon level at the end of the set with a great modification. It focuses more on just getting the yellow keys and breezing through the level, some strategy is actually required now. Finally, thank you Josh for posting that video of Naval Base particularly the second sokoban. That room took FOREVER to figure out and solve. Revelation Mountain was a great "Mr. McCallahan Presents" kind of level too. All in all great set, and you Josh are a great level designer. I know you've moved on with other things but it was a great pleasure to play your levels. Well I am glad and pleased to hear you enjoyed most my levels thank you for playing them! If you play through the CCLP4 voting packs, you will find a good chunk of my levels you've played already. I'm not done designing levels yet... There might be a JoshL7 but who knows. I have a few new CC1 levels I've made that have not been released yet. JoshL6 discussion - bobdabaron - 09-Sep-2016 I know I'm way late to the party, but important note about one of the levels: Relic of El Corazón. I'm playing it in the Josh-CCLP4 pack, on Tile World for Mac. When I got to that one, it crashed my game, and corrupted the TWS file. Lost a week of levels, so played up to the one before it, backed up the .tws, tried on both Lynx and MS rulesets, both crashed when it got to that level. On a hunch, I took out the accent O in the editor, and it suddenly played fine. So there's a problem at least with the Mac version of Tile World not recognizing the accent character, and exploding upon coming into contact with it. That should probably be fixed either in the level before it makes it into CCLP4, or in the program itself. (running version 1.3.0, most current one I can find) Levels are effing fantastic other than that just plopped in the password to the following level and continuing on my way, should be done shortly! I know editing levels is frowned on, the only exception in the original being the spirals glitch, but would it be acceptable to edit out the ó in the "official" set just for play purposes? I know the pack wasn't meant to be taken seriously but I'm taking it seriously. JoshL6 discussion - jblewis - 09-Sep-2016 I had the same problem and resorted to the same solution, so I'd say yes. JoshL6 discussion - bobdabaron - 09-Sep-2016 that's probably something to keep in mind when polishing cclp4 (don't forget the poor stranded mac folks!) |