bug in editor? - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Chip's Challenge 2 (https://forum.bitbusters.club/forum-18.html) +--- Thread: bug in editor? (/thread-1499.html) |
bug in editor? - breadbox - 03-Aug-2015 Quote:As another programmer, I can't count how many times I've told myself this . Indeed! In this case "it ought to work" really means "someone ought to have noticed this". bug in editor? - chipster1059 - 10-Sep-2015 I know how to draw wires, but how do you make them jump from one tile to another without interrupting the circuit? bug in editor? - Flareon350 - 11-Sep-2015 Quote:I know how to draw wires, but how do you make them jump from one tile to another without interrupting the circuit? You can either use steel walls or wire tunnels bug in editor? - geodave - 11-Sep-2015 Remember that wire tunnels can be nested, so if you put two east tunnels in a row, then a west tunnel, it will only connect to the second east tunnel. So far I've found that while tunnels seem cleaner, they are more confusing to figure out. If you have a lot of connections, make all your walls metal. bug in editor? - quiznos00 - 11-Sep-2015 To be honest I can't believe no one pointed out this bug in the editor. It seems super obvious. I'll revoke my CCZone membership license now. bug in editor? - Flareon350 - 11-Sep-2015 Quote:To be honest I can't believe no one pointed out this bug in the editor. It seems super obvious. bug in editor? - chipster1059 - 11-Sep-2015 Quote:You can either use steel walls or wire tunnelsI was searching for those wire tunnels. I didn't realize that they were their own tile in the editor Thanks. Quote:Remember that wire tunnels can be nested, so if you put two east tunnels in a row, then a west tunnel, it will only connect to the second east tunnel.Unfortunately in the level I am currently designing that could not work because it has horizontal and vertical wire crossing each other. I will try to limit the use of tunnels to when it is required, however. Quote:To be honest I can't believe no one pointed out this bug in the editor. It seems super obvious.That's not a bug, that's an ant! bug in editor? - Eric119 - 11-Sep-2015 Quote:Unfortunately in the level I am currently designing that could not work because it has horizontal and vertical wire crossing each other. I will try to limit the use of tunnels to when it is required, however. If I'm understanding you correctly, this is not a problem because horizontal and vertical wires crossing are not connected to each other. It impossible to have a "four-way" wire connection. bug in editor? - chipster1059 - 12-Sep-2015 Quote:If I'm understanding you correctly, this is not a problem because horizontal and vertical wires crossing are not connected to each other. It impossible to have a "four-way" wire connection.This is the part of the level that was problematic: I wanted the swich to work with the horizontal wire and not the vertical one, and to prevent the wires on the right from connecting with the vertical wire. bug in editor? - random 8 - 12-Sep-2015 Quote:This is the part of the level that was problematic: The switch needs the wire tunnels, but the horizontal wire tunnels shouldn't be necessary. Quote:It's impossible to have a "four-way" wire connection. It's possible; you just have to do this: (blocking off the teleport is optional but recommended) |