Personal Level Design Question - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: Personal Level Design Question (/thread-1655.html) Pages:
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Personal Level Design Question - Syzygy - 14-Jan-2015 I won't comment yet on how good or bad your levels are. I will just say that when designing levels the most important aspect is to test them so you know they can be solved. There is nothing more tic-tac-toe-me-off than to play a really excellent level and find it can't be solved. One question to keep in mind when testing is "Is this fun to play, or just a pain?" Difficult levels can be fun as long as they aren't made with rage in mind. |