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"Devices" - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: "Devices" (/thread-1806.html) Pages:
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"Devices" - M11k4 - 17-Sep-2013 Ok guys I need some help creating a device/mechanism. In Lynx, I need a trap that doesn't allow a monster passing over it to go any faster than if there was no trap. (Usually trap sliding causes open traps to work like ice.) The difficulty is the precise timing I need, and the trap needs to be closed at times, but be opened either with monster or a block (the difference being that a monster will pass over the button but a block will keep it open all the time). So I'm thinking that the trap button I have access to (with the monster or block) opens up a device/mechanism off-screen that regulates how long the primary trap is open. I've tried a few possiblities but there's always something that's not quite as I'd like it. Also, I can't use toggles or tanks, as they are used elsewhere in the level. Any ideas are welcome, even if they don't work perfectly. "Devices" - mobius - 10-Dec-2013 Quote:Ok guys I need some help creating a device/mechanism. In Lynx, I need a trap that doesn't allow a monster passing over it to go any faster than if there was no trap. (Usually trap sliding causes open traps to work like ice.) The difficulty is the precise timing I need, and the trap needs to be closed at times, but be opened either with monster or a block (the difference being that a monster will pass over the button but a block will keep it open all the time). So I'm thinking that the trap button I have access to (with the monster or block) opens up a device/mechanism off-screen that regulates how long the primary trap is open. I've tried a few possiblities but there's always something that's not quite as I'd like it. Also, I can't use toggles or tanks, as they are used elsewhere in the level. I realize this was months ago but maybe it will help anyway ![]() ![]() I don't think the paramecia is positioned right to demonstrate but basically; the delay the paramecia does is pretty close to negating the slide effect of the trap. I'll probably tinker around with this because I love making devices (more so than actual levels for some reason...) So this only uses two trap connections and a small area for the paramecia or whatever monster you use. |