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Vermillion Pack - Discussion - Printable Version

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Vermillion Pack - Discussion - jbdude55 - 02-Jul-2013

How odd... I tried it a few ways since it's not exactly linear until pushing the last block through each of the locks, but when I solved it outright for the first time, I believe I went anti-clockwise starting from the south (opposite the green lock). I might be wrong, as I've played a lot of levels today and they all tend to blur into one after a while (:

Saying that, the greatest need for good timing (in my experience at least) was probably in the room opposite the blue lock, so maybe starting here and moving clockwise would be a better idea. The room in the south is quite generous, with plenty of space between blocks as long as you don't deliberately clone too many. Which would be dumb.


Vermillion Pack - Discussion - mobius - 02-Jul-2013

Ice Ice Maybe would’ve been awesome if it ended at the middle; going back through with skates was too much for me. Slight frown If it was my level I'd be okay with changing that.

Pole Position was fun but could’ve been a little shorter for me and or as already stated used some more variety.

I really like Traveler, Progress bar, assembly line... (not finished reviewing yet.

I recognize pi guy's signature in Choices, choices but don't recognize that level. Has there been a pi 2 or 3 at some point?


Vermillion Pack - Discussion - Flareon350 - 03-Jul-2013

Quote:Pole Position was fun but could’ve been a little shorter for me and or as already stated used some more variety.


More variety to this level would of caused problems, which is why I didn't do this. I proved this point by making a sequel in one of my other sets, and it's nowhere near as fun.


Vermillion Pack - Discussion - quiznos00 - 03-Jul-2013

Quote:I recognize pi guy's signature in Choices, choices but don't recognize that level. Has there been a pi 2 or 3 at some point?


It's in pi^2.dat