Underused concepts? - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: Underused concepts? (/thread-2499.html) Pages:
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Underused concepts? - jblewis - 07-Jan-2012 You can see how this concept is used to prevent collecting a certain chip in Lynx in CCLP3's "Two Sets of Rules." Underused concepts? - geodave - 07-Jan-2012 You have to stay clear for a bit, but the water is fine if you aren't there where the monster drowns, or shortly thereafter. I'm not a fan of tight time limits, although there are a few where it works. Just a Minute is one of my favorites. I think if the time limit is the point, then you limit the level in other ways (like not much sokoban or blobs). Teeth/paramecium/bug cloners are underused because of the b/c glitch -- this can be worked around, and should be. Underused concepts? - quiznos00 - 07-Jan-2012 Quote:Teeth/paramecium/bug cloners are underused because of the b/c glitch -- this can be worked around, and should be. It's actually very easily fixable. Look at Good Advice in CCLP3. Underused concepts? - Hornlitz - 07-Jan-2012 Quote:You have to stay clear for a bit, but the water is fine if you aren't there where the monster drowns, or shortly thereafter. Also you can look at my BHLS2 level, Four Corners of the Earth. I used teeth on traps AND Paramecium on traps and it works perfectly. Underused concepts? - rockdet - 08-Jan-2012 Actually, Rowe's Countdown was another one of those in CCLP3, and it involved sokobans. Not sure how those two concepts are compatible either... |