CC2 Community Pack Survey - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Chip's Challenge 2 (https://forum.bitbusters.club/forum-18.html) +--- Thread: CC2 Community Pack Survey (/thread-1101.html) |
CC2 Community Pack Survey - Gavin - 04-Oct-2018 How about "CCtwoLP1"? Or CC2LPone? Maybe write one number as a word so the title isn't a mess of numbers. 150 levels sounds good. Multiple hints are fine. I don't really see any great need for cipher levels. CC2 Community Pack Survey - chipster1059 - 04-Oct-2018 Quote:17 hours ago, Flareon350 said: I agree with all of this CC2 Community Pack Survey - The Architect - 04-Oct-2018 Quote:19 hours ago, geodave said: Warp exits have to do with the structure of the set as a whole, and thus would be up to the discretion of the staff. (I don't see any need for them, but would not be opposed to them either.) Quote:19 hours ago, geodave said: Definitely allowed. Quote:19 hours ago, geodave said: We need a few, for concepts the main game did not really teach. Quote:19 hours ago, geodave said: Pointless as a means to hide passwords; but levels with structures that form text can be fun and should not be barred. CC2 Community Pack Survey - ajmiam - 04-Oct-2018 Quote:On 10/3/2018 at 9:07 PM, geodave said: Secret exits that skip ahead a number of levels could be a substitute for secret hints, since there's no password system. I like it! We'd just need to come up with a way for the staff to know that one of the exits in a level is intended to be a secret exit...or the staff could add them where they feel they're appropriate, like for some of the secret hints in CCLP4. NOTE: I don't know all the details about how secret/warp exits actually work...in any case, if we include one, we might want to place a hint next to it explaining that the player has found a secret exit so they aren't surprised when it does something unusual. Quote:Quote It's not too hard to make and the CC2 main game did it, so sure, why not? Quote:Quote Probably for some of the more complicated elements. Quote:Quote Unnecessary if we go with secret exits. And passwords don't exist anyway, so any "cypher" we could try to include would have to be less about unlocking a future level and more about a hint towards solving a future level, I think. CC2 Community Pack Survey - mmoraleta - 07-Oct-2018 Nevertheless when a CC2 official pack or CCLP5 is happening, I'm looking forward to it. CC2 Community Pack Survey - ncrecc - 12-Oct-2018 I would like to throw in some responses to previously suggested standards: The comment field could maybe include information on how well the level placed in voting, but regardless of what they contain, they should always preserve what was originally in the comment (if anything). Levels should be placed in folders labelled 1-20, 21-40, etc. and should be named XXX-[original filename].c2m where XXX is the three-digit level number. Music should not be picked for levels until it's agreed on as to what music tracks will be shipped with the level pack. Broad descriptions like "it should have a fast-paced action tune" should be honored, though. CC2 Community Pack Survey - The Architect - 12-Oct-2018 Quote:3 hours ago, ncrecc said: Even something deemed unacceptable by community standards, e.g. profanity, racial slurs, etc.? (Not that I'm suggesting community members would submit levels with such comments, but any standard should be prepared for as many eventualities as possible.) Quote:3 hours ago, ncrecc said: I like this idea. CC2 Community Pack Survey - ncrecc - 12-Oct-2018 Quote:2 hours ago, The Architect said: Admittedly, I hadn't thought of that situation. I suppose anything that wouldn't be allowed on the forums shouldn't be allowed in comments. CC2 Community Pack Survey - andyrkki - 15-Oct-2018 Quote:On 10/1/2018 at 10:42 PM, quiznos00 said: CC2LP2, not CC2LP1! Quote:On 10/1/2018 at 10:42 PM, quiznos00 said: 200 Quote:On 10/1/2018 at 10:42 PM, quiznos00 said: Absolutely not. Quote:On 10/1/2018 at 10:42 PM, quiznos00 said: 10x10 Quote:On 10/1/2018 at 10:42 PM, quiznos00 said: No limit, because this should be CC2LP2 and not CC2LP1. If a set like the latter is ever made, it should definitely have the 40x40 limit though. Quote:On 10/1/2018 at 10:42 PM, quiznos00 said: Anything that the official editor supports should be fair game. Anything that cannot be done with the official editor should be banned. Quote:On 10/1/2018 at 10:42 PM, quiznos00 said: There are some decent suggestions in this topic, but I've run out of patience with the quote handling mechanism here so I'll just leave this at that. CC2 Community Pack Survey - Flareon350 - 15-Oct-2018 Quote:On 10/1/2018 at 4:41 PM, Flareon350 said: Just for clarity, this essentially means I'd like a size limit, at least for the first CC2 pack. 60x60 sounds big enough. Maybe for future CC2 packs this could get lifted but for and specifically for the first CC2 pack, I think a size limit should be enforced. |