Differences between Atari Lynx and CC2 engines - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Chip's Challenge 2 (https://forum.bitbusters.club/forum-18.html) +--- Thread: Differences between Atari Lynx and CC2 engines (/thread-1466.html) |
Differences between Atari Lynx and CC2 engines - geodave - 06-Aug-2015 Well if I HAD a cool thousand to spend on a handheld (and any clue how compile tileworld) I might be tempted. Pretty awesome though. If I had any time I suppose I could read through the tileworld source code, but I tried this before and just got super-confuzzled. And I'm older now so the synapses are even slower. It would be awesome (and probably will never happen) if you could just have a table with object type, movable, pushable, interaction rules, etc. Maybe next life I will come back in 1992 and start working on it. Differences between Atari Lynx and CC2 engines - FelixNemis - 06-Aug-2015 They actually go for about $300, and you wouldn't have to compile it as it's released on the openpandora repo. Totally not worth it just for Chip's Challenge though |