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Tile World 2 64-bit patch - Printable Version

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Tile World 2 64-bit patch - rockdet - 25-Mar-2013

Quote:[Goes back into cave.]


I didn't know that ducks lived in caves. Oh well.

[Goes back to using the fish]


Tile World 2 64-bit patch - random 8 - 25-Mar-2013

Quote:I still call it a bug and not a logical behavior, though understanding it does make it easier to use. (see Obsacle Course for example Wink hint hint)


It's about as logical as block-slapping (the animation, at least), Chip's super drowning skills, the inability of bugs and paramecia to not drown themselves like lemmings, and the fact he has absolutely no control on the ice without skates. Tongue


Tile World 2 64-bit patch - James - 27-Mar-2013

Quote:The crux was that if a creature makes a choice of direction on step x, then on step x+1 it will "turn" in that direction, irrespective of whether that direction is now blocked; and if indeed blocked, then on step x+2 it will make its new choice of direction with the consideration that it has already "turned". Possibly the same applies to Blazes, but I'm still too lazy to check the TWS or the code.


That would seem to explain Blazes. Thanks for the explanation.

(also, hooray for accidentally exploiting dubious creature movements to score new records B))