C1059-CC2 - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Under Construction (https://forum.bitbusters.club/forum-19.html) +--- Thread: C1059-CC2 (/thread-1454.html) |
C1059-CC2 - chipster1059 - 19-Feb-2018 I'm glad you're enjoying this set, and most of its levels I'll shorten the track room in the next version of Keep Calm. The keys in Deprogression are there for aesthetic purposes; they are pointless when it comes to gameplay. Maybe I should remove them? (I'm glad you liked the level overall though ) For Shapes on the Wall: You make a valid point about the hint in Removed Feature; I have a feeling this might not be the only time this happens in this set I'll try to fix these (I kinda miss how Tile World displayed the hints in a seperate box next to the map...) C1059-CC2 - mobius - 21-Feb-2018 thanks for hints; didn't get to play lately so here's the rest of what I did a while ago; OOOH IT'S A GHOST fun dodging level that really keeps you on your toes! HYDROCITY A pretty good one, simple but effective. I wanted to get the bonus but I freaked out at the end, worrying about how the tanks would effect the gliders so I exited and didn't get any. LEVEL THAT WILL DRIVE YOU INSANE Reminds me a little of scrambled eggs (from CC2). I don't mind it too much and it doesn't drive me insane :P. THIS TEETH... I seem to recall this one having a different title before? C1059-CC2 - chipster1059 - 22-Feb-2018 Thank you for the feedback Quote:18 hours ago, mobius said: I think you might be confusing this with another level...this one had its current title ever since I first added it to the set. C1059-CC2 - chipster1059 - 23-Mar-2018 C1059-CC2 has been updated; it now has 180 levels. I have also made the following changes, following Mobius' feedback: 12: Replaced some bombs with sockets and modified last room. 17: Added extra dirt to fix bust. 24: Shortened the track maze in the end. 34: Moved hint so it doesn't overlap with the letter tiles, and reduced bonus. Please leave feedback CC Zone File embed: https://cczone.invisionzone.com/files/file/504-c1059-cc2/?do=embed C1059-CC2 - mobius - 28-Jul-2018 I was playing and got up to ~level 60 some of my favorites recently: push and pull, Sequence and Pattern, Iceblock team, Exchange, Ferry Spiral, Boiled Peanuts, Reverse Sokoban... Here are levels I was totally stumped or confused on; Random Monster Generator, --not sure what exactly to do or what the goal is. Well, I know the ultimate goal but not how to achieve that. Arms Length. ....I think I just figured it out while typing this ... C1059-CC2 - chipster1059 - 21-Nov-2018 C1059-CC2 has been updated and now has 200 levels! CC Zone File embed: https://cczone.invisionzone.com/files/file/504-c1059-cc2/?do=embed In addition to this, a few other levels have been modified: 75: Added arrows to indicate directions of cloners. 79: Raised time limit and moved one hook to make solution less hard to figure out. 86: Added extra fire tile to prevent block slapping bust. 88: Added extra thin walls in directional block room to prevent bust. 92: Removed some blue keys to make the bonus harder to obtain. 98: Time limit raised from 150 to 300. 108: Replaced view from split to 10*10. 147: Enlarged the map to work around a flame jet bug. 168: Made the ending less evil. The next update will probably come in the first half of 2019. C1059-CC2 - chipster1059 - 25-Nov-2018 I know I said the next update would come in the first half of 2019, but recently Tyler started streaming the set, and it turns out that several early levels were evil. In most cases, it was just a handful of tiles that ruined the experience. I continued playing beyond where Tyler stopped and found more such issues. This version fixes these issues. In two cases, the entire level had to be removed and replaced with something else. CC Zone File embed: https://cczone.invisionzone.com/files/file/504-c1059-cc2/?do=embed Here is a detailed changelog: Levels 131 and 170 replaced. 8: Removed one of the chips that was evil. 10: Removed one tank, one walker, and moved the flippers closer. 12: Added bonus flags under some blocks. 14: Removed the transmogrifer and replaced some swivels with fire. 17: Removed transmogrifer to prevent bust. 19: Replaced rover clone machine with a walker one. 22: Rotated a few force floors. 24: Added hint. 27: Blocked off a teleport with thin walls. Added eye. 30: Minor rewiring to prevent bust. 36: Replaced toggle wall with recessed wall. 53: Slight edits to the beginning. 66: Added some thin walls near a teleport. 72: Removed one walker. 128: Moved a teeth to prevent glitch. C1059-CC2 - chipster1059 - 21-May-2019 This set has been updated with a total of 227 levels. The last 7 levels have weird slots. A CC2LP1 submissions set will be assembled over the next few days. C1059-CC2 - chipster1059 - 12-Nov-2019 C1059-CC2 has been updated, with a total of 235 levels. The new levels are 221, 222, 225 to 228, 233, 242. Most of the other changes involve fixing busts discovered during CC2LP1 voting. There are still other busts that haven't been fixed yet; these will most likely come in the next update. Please let me know if any of the levels mentioned here remain busted though. C1059-CC2 - random 8 - 16-Nov-2019 Updated bust report: |