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Supercollab 2: The Generic Sequel - Printable Version

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Supercollab 2: The Generic Sequel - Michael - 01-Feb-2014

http://cczone.invisionzone.com/index.php?/files/file/344-piecewise-20/

Boom


Supercollab 2: The Generic Sequel - chipster1059 - 01-Feb-2014

Well, both versions seem somewhat equal to me. However, they are both impossible in Lynx, because it is impossible to flick the block off the closed toggle walls. Or am I doing it wrong?


Supercollab 2: The Generic Sequel - random 8 - 01-Feb-2014

Quote:Well, both versions seem somewhat equal to me. However, they are both impossible in Lynx, because it is impossible to flick the block off the closed toggle walls. Or am I doing it wrong?

it's doable. You just missed a small detail.


Supercollab 2: The Generic Sequel - chipster1059 - 01-Feb-2014

Quote:it's doable. You just missed a small detail.
I just found it. Thanks!

However, I just noticed a bust: that toggle button section can open the toggle wall I added, making the itemswapper I added useless.

Here is my version:

http://cczone.invisionzone.com/index.php?/files/file/347-piecewise/


Supercollab 2: The Generic Sequel - random 8 - 02-Feb-2014

Quote:I just found it. Thanks!

However, I just noticed a bust: that toggle button section can open the toggle wall I added, making the itemswapper I added useless.


But you can't leave that section unless you put the toggle walls back in their original state -- unless you're talking about the corridor above it, which may depend on what other people add. In any case, i can add an open toggle wall at [23,16] and a green button at [24,16].

However, i just realized a bust in MS where the ice skates from the itemswapper can be used to cross the ice corners NE and NW of the exit so Chip can boost backwards using a block as a nail. I'm placing a S panel at [18,14] and a SE panel at [18,15]. The S panel will allow flicking in MS, but I don't mind.

Also, you seem to have made a weird mix of 9a and 9b because there is an extra block at [16,18].


Supercollab 2: The Generic Sequel - chipster1059 - 02-Feb-2014

Quote:

But you can't leave that section unless you put the toggle walls back in their original state -- unless you're talking about the corridor above it, which may depend on what other people add. In any case, i can add an open toggle wall at [23,16] and a green button at [24,16].

However, i just realized a bust in MS where the ice skates from the itemswapper can be used to cross the ice corners NE and NW of the exit so Chip can boost backwards using a block as a nail. I'm placing a S panel at [18,14] and a SE panel at [18,15]. The S panel will allow flicking in MS, but I don't mind.

Also, you seem to have made a weird mix of 9a and 9b because there is an extra block at [16,18].
Yes, I took the corridor above it. As for the extra block, I placed it because I saw no other way of blowing the bomb up at [26, 18].


Supercollab 2: The Generic Sequel - random 8 - 02-Feb-2014

Quote:Yes, I took the corridor above it. As for the extra block, I placed it because I saw no other way of blowing the bomb up at [26, 18].

That's what the [17,13] block on gravel is for. Slight smile


Supercollab 2: The Generic Sequel - Zommy08 - 02-Feb-2014

http://cczone.invisionzone.com/index.php?/files/file/348-supercollab-2/

Michael added a Key Colour reference, so I felt it only appropriate to add a Mr McCallahan Presents reference. SPECIAL reference next, anyone? Except ew, SPECIAL.


Supercollab 2: The Generic Sequel - chipster1059 - 02-Feb-2014

Quote:That's what the [17,13] block on gravel is for. Slight smile
Thanks for explaining. Feel free to remove my blobk.

Quote:http://cczone.invisionzone.com/index.php?/files/file/348-supercollab-2/

Michael added a Key Colour reference, so I felt it only appropriate to add a Mr McCallahan Presents reference. SPECIAL reference next, anyone? Except ew, SPECIAL.
Someone should. We will see...


Supercollab 2: The Generic Sequel - Flareon350 - 02-Feb-2014

So which one is the up-to-date version? I'd like to add a second section as well.