ZK2 - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: ZK2 (/thread-2025.html) |
ZK2 - Flareon350 - 02-Sep-2017 I don't have anything to add to the feedback above, but I wanted to share this: ZK2 - mmoraleta - 02-Sep-2017 This will certainly be helpful, when I complete ZK2. This level is one of the concepts I hate, that being doing a task that involves luck without screwing up in order to meet a goal. Now, I have played ZK3, ZK4, and ZK5 and they're all good sets in my opinion. That's all I'm gonna say, I don't want to spoil anything for you since you're currently playing ZK-Adventure. I tried playing a little bit of ZK1 and ZK2 some of your solutions have helped me. Anyway, hope to see more ZK-Adventure LP's. ZK2 - IceyLava108 - 02-Sep-2017 I've just updated the set, it should contain fixes for all problems mentioned above. They're all a result of errors transitioning from the old set to the new set that I never caught (Monster Wheel used to have 3 chips, Against all odds used to have extra monsters, etc.) ZK2 - mmoraleta - 02-Sep-2017 I have made a lot of progress since my last post, I am now on Malfunction (65). I am stuck on how to get the 4 chips in the center of the "mechanism". Looked in the editor and the only way to get to the chips is via telelport. I also tried partial posting the teleport where the cloned fireballs travel to through the trap but that doesn't work. Probably a bug but I just don't see a way of getting the 4 chips in the middle. BTW, the new modifications made 44 and 48 solvable. Both are fun levels too. ZK2 - mmoraleta - 02-Sep-2017 Also, Nails (69) I don't know if the "zipper nail" is possible, the one where chips has to nail through 3 force floors with a pink ball on each side. I tried everything, the lowest block keeps messing me up. The pink ball on the left side doesn't go down in time. ZK2 - mmoraleta - 02-Sep-2017 Disregard what I said about Malfunction (65) I figured it out and solved it . So, the only thing now is the "zipper nail" in Nails (69) issue. I don't think it is possible, I even tried to do some move analysis and the main thing that keeps screwing me up is the lowest block. Might want to take a look at it. ZK2 - Flareon350 - 02-Sep-2017 Quote:I have made a lot of progress since my last post, I am now on Malfunction (65). I am stuck on how to get the 4 chips in the center of the "mechanism". Looked in the editor and the only way to get to the chips is via telelport. I also tried partial posting the teleport where the cloned fireballs travel to through the trap but that doesn't work. Probably a bug but I just don't see a way of getting the 4 chips in the middle. I just solved the level. You can create a partial post somewhere else to obtain the four chips in the middle. ZK2 - mmoraleta - 02-Sep-2017 Quote:I just solved the level. You can create a partial post somewhere else to obtain the four chips in the middle.I knew you had to do a partial post, at first I thought it was impossible due to the continuous fireball cloning. I just solved it though. ZK2 - mmoraleta - 02-Sep-2017 The level Nails (69) needs to have a look at, the "zipper nail" is making this impossible. The farthest I've gone through is two blocks down. The rest of the nails are good though. ZK2 - Ihavenoname248 - 02-Sep-2017 It's possible, you just can't hold the key the whole way through, and instead need to delay the final override. |