"Busy" levels - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: "Busy" levels (/thread-2453.html) |
"Busy" levels - jblewis - 14-Jan-2012 Quote:It could go the other way around, e.g. can you imagine the frog level on a 128x128 scale? Or Warehouse II? Wait...how is this "the other way around"? "Busy" levels - rockdet - 15-Jan-2012 The "lazy" side being one way around, the "genius" side being the other. "Busy" levels - Green Kitten - 15-Jan-2012 Quote:The only issue I have with increasing the map size by any number is the potential for abuse. Can you imagine a level like "Chchchchchchchips II" from Jacques.dat on a 128x128 map? Bwahahahahaha. This would have been awesome. "32765 chips! Count them!" Such a level would take almost two Chip's Challenge hours to finish, though... "Busy" levels - BitBuster - 15-Jan-2012 ...honestly, it couldn't be worse than some of the "you'll have to wait beyond the end of time for the blob to finally hit the green button" levels out there. "Busy" levels - jblewis - 16-Jan-2012 That's yet another area of potential abuse. Not to mention "Pain II: Electric Boogaloo." "Busy" levels - rockdet - 16-Jan-2012 Haha, amazing! |