Top 10 levels of CC - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: Top 10 levels of CC (/thread-2513.html) |
Top 10 levels of CC - BitBuster - 11-Jan-2012 Quote:It's so simple but so difficult to solve. I did get a little frustrated when I first played it, however when I found a solution I realised that it is actually a pretty easy level. I agree; definitely an example of a classy CC level. Top 10 levels of CC - geodave - 11-Jan-2012 I hate Caves. Because I would have never solved it on my own. Top 10 levels of CC - Hornlitz - 11-Jan-2012 I forget who said this, but on the CCBBC, someone said that if you looked at Caves as a puzzle level instead of a Melee level, it would have been so much better, and I agree. I had fun with it. Top 10 levels of CC - BigOto2 - 11-Jan-2012 Quote:*sigh* So many people have that opinion of this level, what am I missing? Having played it. TBH I'm really looking forward to seeing videos from you of the 140's, whenever they come. EDIT: Oops, forgot this was on page 1 and this is page 3. Never mind! Anyway, I personally don't like Caves, the last block requires running for your life and I found it all quite annoying. At the time I hadn't had much opportunity to strategize it as a puzzle. Top 10 levels of CC - jblewis - 11-Jan-2012 I believe the "intended" solution to the end of YCTaOFNT is to keep the teeth at bay in the room before the toggle button room, then walk up to the gravel at top with the toggle door in front of the teeth closed. When you push the left block down, the toggle door will remain closed because Chip and the block will be hitting toggle buttons simultaneously. Once the block's in place, it's a simple matter of releasing the teeth by walking right down to the area below the ice slide and waiting for the teeth to get there. Holding down the trap button and then trapping the teeth in the ice slide afterward can be done with minimal timing skill. Top 10 levels of CC - geodave - 11-Jan-2012 Quote:I believe the "intended" solution to the end of YCTaOFNT is to keep the teeth at bay in the room before the toggle button room, then walk up to the gravel at top with the toggle door in front of the teeth closed. When you push the left block down, the toggle door will remain closed because Chip and the block will be hitting toggle buttons simultaneously. Once the block's in place, it's a simple matter of releasing the teeth by walking right down to the area below the ice slide and waiting for the teeth to get there. Holding down the trap button and then trapping the teeth in the ice slide afterward can be done with minimal timing skill. Don't know if that will work in Lynx, but it may help me complete it in MS. (Already completed the set in Lynx, fortunately.) Top 10 levels of CC - rockdet - 12-Jan-2012 Quote:Having played it. TBH I'm really looking forward to seeing videos from you of the 140's, whenever they come. Bah, nothing to expect, except more usual rage because of the outstanding difficulty of the set plus its puzzle homogeneity. Top 10 levels of CC - quiznos00 - 12-Jan-2012 Quote:Bah, nothing to expect, except more usual rage because of the outstanding difficulty of the set plus its puzzle homogeneity. Mudpie Suspended Animation </3 Top 10 levels of CC - AdrenalinDragon - 12-Jan-2012 Quote:Mudpie I enjoyed playing through Mudpie and it's one of my favourites on CCLP3, but still no luck on Suspended Animation, and I refuse to watch the TWS solutions! Top 10 levels of CC - quiznos00 - 12-Jan-2012 Yeah I haven't even beaten Suspended Animation yet |