The infamous super-collab level - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Under Construction (https://forum.bitbusters.club/forum-19.html) +--- Thread: The infamous super-collab level (/thread-2272.html) |
The infamous super-collab level - Lessinath - 30-Nov-2012 So why doesn't whoever wants to do it just grab it and go ahead with it? The infamous super-collab level - random 8 - 30-Nov-2012 Because no one else wants to do it? Perhaps we should just email Grant... The infamous super-collab level - AdrenalinDragon - 06-Dec-2012 I would make another contribution but I'm confused as to which is the latest version of the level? The infamous super-collab level - random 8 - 06-Dec-2012 I uploaded the latest, as far as i'm aware. http://cczone.invisionzone.com/index.php?/files/file/164-the-supercollab-level/ The infamous super-collab level - mathgrant - 26-Dec-2012 I'm here, I'm here. What is the purpose of the fireballs and ball in the upper-left room? When playing the level prior to opening it in the editor, that room seemed strangely devoid of any puzzle due to the suction boots. Is this a bust, or a red herring, or what? The infamous super-collab level - random 8 - 26-Dec-2012 Welcome back! I'm not sure myself. Tom made that room, then Lessinath added the little area with fireballs along with the block/ice rings. You should probably ask tensorpudding first, since he was considering his contribution to the level. The infamous super-collab level - tensorpudding - 26-Dec-2012 You guys can count me out for now that Grant is back. I don't really have any ideas for it yet. The infamous super-collab level - mathgrant - 27-Dec-2012 http://cczone.invisionzone.com/index.php?/files/file/187-the-supercollab-level-110/ Done. The infamous super-collab level - Lessinath - 27-Dec-2012 Re: The fireball, I couldn't find a use for it that wasn't unfair, so I left it there untouched as a red herring. I could have made a use for it, but it would have been quite rude to change a part of the level that wasn't mine in such a major way. I think I'll take a go at this, I was tempted to move that big section in the lower middle to somewhere that doesn't waste as much real estate - but I would not change it besides that. What do you think? For now, I will work around it. The infamous super-collab level - random 8 - 27-Dec-2012 Quote:http://cczone.invisi...llab-level-110/ The way it's set up now, the second red key is redundant. Perhaps add a blue key or chip behind the other red lock? |