Puzzle Studio - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Programs and Editors (https://forum.bitbusters.club/forum-16.html) +--- Thread: Puzzle Studio (/thread-2059.html) |
Puzzle Studio - mobius - 13-Feb-2014 how close can the graphics be to CC1 or 2? Are there copyright problems with this? I notice the flippers and things are identical. What I planned on doing first was addressing the monsters. It'd be nice to have them look like actual monsters. [i don't plan on making them look exactly the same, I'll have to see how I can do it or how it turns out] an option to change the volume or turn off music would be nice. (I like the music a lot but don't always want it) Also there are no sounds; if I can find some sounds to use would like that as well? I might look at some older games that nobody remembers; tell me if there are any copyright problems with that. I notice similar sounds used in adventure games quite often (but idk if that means anything). I probably won't be able to get ogg sounds though. Can sounds or graphics from tileworld be used? ---- oh and I noticed a possible bug; when I pushed a bowling ball (is that what they're called?) onto a trap, then pressed the button to release it, it didn't quite work right. It didn't move at first then the ball moved away without animation 1 square. Then I could seemingly move it again by pressing the button. Ask me if you want a more detailed explanation. Puzzle Studio - uyjulian - 13-Feb-2014 Quote:how close can the graphics be to CC1 or 2? Are there copyright problems with this? I notice the flippers and things are identical. Yeah, give me any graphics/music, I don't mind until I get a takedown notice, which I will ignore nicely :-) Puzzle Studio - uyjulian - 14-Feb-2014 A new update is coming along :-) I plan to do: OpenGL extentions up to 2.0, you can finally make cool rendering now :-) If you want to make some elements while I'm still working on the update, here's a thing to note: C code: glBegin(); becomes Lua code: gl.Begin() New font engine, uses bitmaps More of the code moved to Lua yeahh. Puzzle Studio - AdrenalinDragon - 14-Feb-2014 I don't understand why I can't move right in Puzzle Studio at all. Is this a bug or has it not been coded into the game yet? Puzzle Studio - uyjulian - 15-Feb-2014 Quote:I don't understand why I can't move right in Puzzle Studio at all. Is this a bug or has it not been coded into the game yet? Like, move in the --> direction? Are you sure your right key isn't broke? Use the arrow keys not WASD. Puzzle Studio - uyjulian - 15-Feb-2014 Puzzle Studio.. is almost cross platform :-) I removed all the windows-specific stuff. Now just need to make a replacement for the timer, make a file browser iron out some of the bugs Then I'll make another release :-) Something in my image loading code is crashing the program... I wonder what it is.. Puzzle Studio - chipster1059 - 16-Feb-2014 What is this timer? Is it a way to set a time limit for the levels? And why do you need to make a file browser? Can't you make it use the file browser that comes pre-installed with the operating system? Puzzle Studio - uyjulian - 16-Feb-2014 Quote:What is this timer? Is it a way to set a time limit for the levels? The timer calls a function every 10 miliseconds so the game will run the same speed even if your computer is faster or slower. In order to make the code portable I need to add cross-platform code for the file browser and dialog boxes. Puzzle Studio - chipster1059 - 16-Feb-2014 Quote:The timer calls a function every 10 miliseconds so the game will run the same speed even if your computer is faster or slower.That timer sounds like a really nice feature! I really didn't think that porting the game would be so hard... Puzzle Studio - FJepsen - 16-Feb-2014 Quote:I don't understand why I can't move right in Puzzle Studio at all. Is this a bug or has it not been coded into the game yet?I have the same problem. Nothing happens when I press the 'right' arrow key. |