Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Chip's Challenge 2 (https://forum.bitbusters.club/forum-18.html) +--- Thread: Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) (/thread-1084.html) |
Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - quiznos00 - 31-Oct-2018 Greetings Chipsters, In honor of CCLP4 submissions being opened three years ago today, I would like to semi-officially open level submissions for the first CC2 community pack. There have been conversations on the Discord about when submissions should open and who would like to be on the CC2LP1 staff and I've expressed my interest in leading the project and have received support from others. So, while the staff is not finalized, I would like to get the ball rolling by opening CC2 pack submissions, which I will maintain in a Google Doc and post here once it's more populated. You can submit your pack by letting me know here or on Discord, or letting someone know who will be sure to let me know OFFICIAL SUBMISSION RULES:
Level submission deadline is May 31st at 11:59 pm in whatever timezone you live in (technicality: they official close on 11:59am June 1st UTC, since that when the last timezone will cross midnight, but please try to get your levels in early anyway :D) ~ Tyler Sontag Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - The Architect - 31-Oct-2018 Good to know this is moving forward! I want to reiterate that I support Tyler as staff leader, and am willing to serve on the staff in any capacity if you're willing to have me. I just want to add that for CC2 submissions, individual levels should probably also be accepted, not just "packs". Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - chipster1059 - 31-Oct-2018 It's great to see this happening I won't submit anything just yet; I will create a submissions set consisting of C1059-CC2 levels, and other levels, later on. Also I would perhaps be interested in being part of the staff. I support Tyler as leader Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - H2O - 31-Oct-2018 Great to see CC2LP1 progressing and take shape I can help as far as far as my time allows it, if you want me to Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - andyrkki - 01-Nov-2018 <a contenteditable="false" data-ipshover="" data-ipshover-target="https://cczone.invisionzone.com/profile/5-quiznos00/?do=hovercard" data-mentionid="5" href="https://cczone.invisionzone.com/profile/5-quiznos00/">@quiznos00</a> Why are 9x9 viewport levels allowed when there were numerous opinions against it in the feedback topic, and they clearly go against the spirit of a CC2 set? Yet at the same time you did decide to ban CC1 boots rules, which are not much more of a carryover from the original... Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - Flareon350 - 01-Nov-2018 The majority of responses were in favor of both and the CC2 original set uses 9x9 viewports. Some of these decisions are not final. Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - chipster1059 - 01-Nov-2018 Quote:2 hours ago, andyrkki said: May I point out that the original set that comes with the game has a few 9*9 levels? Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - andyrkki - 01-Nov-2018 Quote:1 hour ago, Flareon350 said: Quote:22 minutes ago, chipster1059 said: Is there a list of CC2 level viewport sizes somewhere? The wiki doesn't seem to have that information. Quote:59 minutes ago, Flareon350 said: May I ask which ones? Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - quiznos00 - 01-Nov-2018 Quote:5 minutes ago, andyrkki said: Everything I listed in the third paragraph is still up to further debate. Call for CC2LP1 Level Pack Submissions (Submissions Close May 31) - andyrkki - 01-Nov-2018 Quote:7 hours ago, quiznos00 said: I see - did you edit the first post here? Otherwise I must have missed that... Regardless, if what <a contenteditable="false" data-ipshover="" data-ipshover-target="https://cczone.invisionzone.com/profile/312-ihavenoname248/?do=hovercard" data-mentionid="312" href="https://cczone.invisionzone.com/profile/312-ihavenoname248/">@Ihavenoname248</a> wrote in the other topic about the CC1 boots feature being added late is correct, we really should consider treating these two things the same way: either both CC1 boots and 9x9 viewports are allowed, or neither option is. (By the way, I apologize if I've taken this topic off track - I thought the decisions were final. Please feel free to split and/or merge posts as necessary.) |