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Just noticed a change in blue tank behaviour CC1 to CC2 - Printable Version

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Just noticed a change in blue tank behaviour CC1 to CC2 - Gavin - 06-Feb-2018

In CC1 (MS version) if a blue tank is moving and then stops when it touches an obstacle (say a chip), if that chip was then taken away the tank would remain stationary, but in CC2 the tank will continue moving after the chip was taken.


Just noticed a change in blue tank behaviour CC1 to CC2 - Ihavenoname248 - 06-Feb-2018

That's actually how tanks work in Lynx- they try to move every game tick. CC2 is much closer to the Lynx ruleset than MS, except when it goes and does its own thing, which tanks actually do have 2 behaviors that are unique to CC2.

1. In MS, monsters are always on exactly 1 tile. In Lynx, there are 3 intermediary steps between tiles, and CC2 is the same. The difference is that in Lynx, tanks only reverse if they are fully on a tile, while in CC2 the tank will reverse when it next is completely on a tile, rather than ignoring the press.

2. Following from the above, in both MS and Lynx a sliding tank ignores all tank button presses. In CC2, tanks still listen for tank button presses and will reverse once when they stop sliding. This would break any attempt to port Propaganda from CCLP4 without some level edits.


Just noticed a change in blue tank behaviour CC1 to CC2 - random 8 - 06-Feb-2018

Quote:1 hour ago, Ihavenoname248 said:

any attempt

Quote:1 hour ago, Ihavenoname248 said:

without some level edits

Raised eyebrow

Just use railroads.


Just noticed a change in blue tank behaviour CC1 to CC2 - Ihavenoname248 - 06-Feb-2018

Railroads would be a level edit Tongue


Just noticed a change in blue tank behaviour CC1 to CC2 - random 8 - 06-Feb-2018

I'm confused by your phrasing. Why do you say "any attempt", as if there's more than one way to port a level without edits?