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February 2018 Create Competition - Walls of CCLP4 - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: CC Zone Meta (https://forum.bitbusters.club/forum-3.html) +--- Forum: Competitions (https://forum.bitbusters.club/forum-12.html) +--- Thread: February 2018 Create Competition - Walls of CCLP4 (/thread-1178.html) |
February 2018 Create Competition - Walls of CCLP4 - M11k4 - 03-Feb-2018 Ah, the joys of February. Some people look forward to skiing. Some perhaps wait for Valentine's Day. But what do Chipsters do? We wait for a Walls of Competition! Your task is to pick a level from CCLP4 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. You might know the drill by now, on this our fifth year visiting this theme, but this time I thought we could be a bit more lenient on the rules. If you have already made a level that fits the criteria you may submit it here. I see three reasons to allow them this time around: 1) CCLP4 just came out under a year ago. (Not sure how that helps, but it is a factor that has not been true previously.) 2) I haven't yet seen any of these levels even if they have been released. (Assuming I will judge the competition this factors in.) 3) I was asked if this could be done this time. (I love to accommodate you all.) Other than that, my main instruction is to keep your submissions fun. You may also write a short explanation on if and how a particular wall arrangement inspired your new level with those walls. (I don't think it will be extra credit directly, but it will give me more insight and perhaps appreciation for what you make, and I may take that into consideration in the rankings.) The deadline is March 4th where you live. Please send your submissions to valeosote at hotmail dot com. Ask away with any other questions! -Miika Technical notes: February 2018 Create Competition - Walls of CCLP4 - random 8 - 17-Feb-2018 CC Zone File embed: https://cczone.invisionzone.com/files/file/652-walls-of-cclp4/?do=embed gdi i'm lazy February 2018 Create Competition - Walls of CCLP4 - M11k4 - 06-Mar-2018 Thanks Ryan for that download! Now onto the results... If you want to play the levels first, you can find them here: CC Zone attachment: /files/file/654-cc-zone-february-2018-create-levels-packaged/?do=download&r=10797">CC Zone February 2018 Create Levels Packaged We had eight entrants this month with a total of 15 different levels. I've picked my favorite level from each designer and ranked those against each other. I'll try to keep my comments shorter than usual by answering these three questions about each level:
If that doesn't cover what I had in mind, I might add some other short comment too. I'm not sure if I'll comment on all the levels or only the ranked ones. Let's get started! "Another Perspective" by Ihavenoname248 This level is disqualified. Let's hope your other entries are any good. I would award myself last place had I had the time to build the idea I had into a level, but I didn't. Not sure why I'm sharing that info, but I bet there are others out there too that think about these things without following through. An extra thanks to everyone who did find a way to join this competition! "Candy Boy" by RB3ProKeys (walls of Non-Dimensional Layer, #5 ) (8th place, 4pts)
I like complex and challenging levels, but this level taught me that this sort of complexity, what I'd call comprehension complexity, is not that fun. If you know the solution, sure, it is not that bad, but going into the level blind took a lot of effort. I'm not happy ranking this last, particularly knowing that this sort of a work of art can't be thrown together without a lot of work, but something has to be here and game play trumps a cool design. "Complex Complex" by rubenspaans (walls of Difficulty Switch, #25 )(7th place, 5pts)
I also enjoyed your other level, "Corroding Corridors "(walls of Puuf, #71 , (0,8) not a wall). It did a lot in a very confined space, so as a design I thought it was even better than Complex Complex. However, the game play was not quite as engaging, so I didn't pick it as your representative level for the rankings. The second socket was a nice touch. "Boot Burglar" by Markus (walls of Inferno Dynamics, #18 , (10,13) not a wall)(6th place, 6pts)
When I first played this I was sure I'd rank it pretty high, but when I started making those difficult choices, this is where it ended up. Interestingly, this isn't the only level to use these walls, an overlap that doesn't happen often. "In the Hive" by chipster1059 (walls of In the Pool, #7 )(5th place, 7pts)
On another day I might have ranked this elsewhere, maybe a bit lower or higher. That's how it goes when you make a completely fine level that isn't unfun but only lacks something extremely exeptional. Your other level, "Highway Tunneling" (walls of Clay Tunnel, #98 ), was a bit more mundane though not bad. "Abandoned Thrift Store" by Flareon350 (walls of Lockdown, #97 )(4th place, 8pts)
I liked your second level as well, "Gridblock" (walls of Gridlock, #106 , as if you didn't guess), but it just had less going for it. I did enjoy the minimalism in tile choices and appreciated how you had come up with non-trivial block arrangements within an existing wall configuration. It's my favorite of the non-ranked levels this month. "Instigate and Exfiltrate" by ajmiam (walls of Wretched Hive of Scum and Villainy, #90 )(3rd place, 10pts)
Your second level, "Insanitorium" (walls of Ditchdigger, #94 ), used unknown information in a very cohesive way. I liked the exploration and finding out how to get into the rooms that are more easily missed. It would still be better with fewer rooms, like maybe 10-12 rooms instead of 16 (the row I'd remove is the second from the bottom). I'll remember the Walkers and Teeth that were safe but scary. "Flaming Loop" by Bacorn (walls of Split Path, #54 )(2nd place, 12pts)
"Another Perspective" by Ihavenoname248 (walls of Monster Swapper, #80 )(1st place, 15pts, congrats!) Ok, so it turns out I couldn't disqualify this level for being too good.
You sent in five levels hoping at least one would stick and that payed off. "Prison Lane" (walls of 'Fire Factory' #18 ) had stuff in it that was nicely put together. The toggles throughout the level give it a cohesive feel and yet they are part of all the puzzles in a variety of ways. "Illicit Logging Facility" (green locks and sockets of Nectar Meadow, #85 ) was very well made too. You were able to take that checkerboard pattern with sockets and green locks and split the level in two nicely. "Sidewinder" (walls of Anaconda, #66 ) used the walls of an awkward level decently well, but nothing stood out really. Perhaps the paramecium part was my favorite here. "Neon Nights" (walls of Chip Controls, #118 ) looks nice in an editor but this doesn't translate to game play. Maybe the level would work with a very tight time limit and less block pushing (in the second room at least). There you have it! It turns out answering those three questions did nothing to shorten the text or the time I spent compiling this post. ![]() I did enjoy the process, and am happy for all of you who were part of this! Thanks again! If you have more levels that use the walls from a CCLP4 level, do share them in below for those that want to check them out or otherwise keep a list. I didn't comment much on how a level was different or similar to the original with those walls, but it was on my mind while I was playing the levels. We might not have a new create competition before April. If you have any requests for create competition themes, do share! As always, I'd gladly hear what you think of the levels. (And James, that's how you post the results!) -Miika February 2018 Create Competition - Walls of CCLP4 - Ihavenoname248 - 07-Mar-2018 Quote:On 3/6/2018 at 3:45 AM, M11k4 said: (19, 20) and (19, 21) are walls in the original level, but not here. Tanks on top of a wall are still a wall! As always, some very nice levels submitted. And hey, I even managed to win ![]() Quote:On 3/6/2018 at 3:45 AM, M11k4 said: It was quite the challenge to work on- I had a headache from trying to keep in mind both sides of the level while constructing (forgetting to eat due to not wanting to break the creative flow didn't help) and ultimately, I started building the level just to see if I could make a level that played out totally differently with the same layout, as a personal challenge. I'm very happy to see it getting some appreciation- and hopefully it makes it into an official set someday, even with the NW blockslide resetting being a bit of a hassle. February 2018 Create Competition - Walls of CCLP4 - ajmiam - 07-Mar-2018 Quote:3 hours ago, Ihavenoname248 said: Oh, no! That's what I get for blindly following the Walls of CCLP4 template set without verifying it for myself first...guess I'll have to edit the block checkerboard before I put it in one of my sets. Miika, it seems you liked the monster disruption more than the lower half, which surprised me because I thought the monster disruption was the weakest part...also, the reason some of the puzzles seemed disconnected is because I was intentionally going for a themeless variety level (since I rarely make those). Ah, well...3rd is pretty good and actually a bit better than I expected. Congrats to Jeffrey and everyone else who participated! Definitely going to take some time to check out the other entries.... February 2018 Create Competition - Walls of CCLP4 - Flareon350 - 07-Mar-2018 I'm a little disappointed that Gridblock wasn't the ranked level of mine. I worked really hard on that puzzle (which there's not a whole lot of puzzles like that to begin with). It really bothers me to know a good puzzle level doesn't even get a rank. ![]() But it's cool. Abandoned Thrift Store does have more going for it. I just felt that was my weaker entry. The block cloner in that level is a block cloner because placing three or four blocks would have made it unnecessarily cramped. I'll be checking out these other levels later! February 2018 Create Competition - Walls of CCLP4 - random 8 - 07-Mar-2018 Quote:7 hours ago, Ihavenoname248 said: I remember it being mentioned in a previous walls-of competition that buried walls don't need to be kept, which is why i removed them in the "pure" version. February 2018 Create Competition - Walls of CCLP4 - ajmiam - 07-Mar-2018 Quote:4 hours ago, random 8 said: Maybe that was referring to CCLP2 where buried walls act like recessed walls that aren't visible as recessed walls until you step on them? February 2018 Create Competition - Walls of CCLP4 - random 8 - 08-Mar-2018 Not exactly. I found the mention in the CCLP2 competition thread: Quote:On 2/8/2015 at 2:17 PM, Hornlitz said: Quote:On 2/8/2015 at 6:35 PM, Ihavenoname248 said: I didn't see anything in the walls-of threads saying this no longer applies or anything. February 2018 Create Competition - Walls of CCLP4 - M11k4 - 27-Mar-2018 Yeah, I didn't even bother asking ajmiam if he intended to remove those walls as it was within his right to do so. Of course if you rather didn't remove them, we can adjust this in the update for the yearly collected set ![]() I always find it a bit amusing that we get stuck on the details (oh, no this level is busted! -talk) more than the big picture or other feedback ![]() |