500 - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: 500 (/thread-1196.html) Pages:
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500 - H2O - 20-Nov-2017 This is the feedback thread for the level set 500 Any feedback or review would be appreciated. 500 - mobius - 08-Jan-2018 is this a brand new levelset or an update to your existing high five set? In any case: I look forward to playing it! 500 - H2O - 08-Jan-2018 500 is a brand new levelset With focus on short levels. In the near future no new levels are planned for this set; depending on feedback it might get several at some point or will merge into a future set, similar to my older sets. GM5/high five, Explorer's Delight and Rising can be considered legacy sets, since most of the good levels from them are in Mind Games, and no updates to those levels in the original sets are planned - in a way Mind Games is the final version of GM5. 500 - mobius - 13-Jan-2018 I started playing this pack: lots of fun! very cool designs I'm afraid I'm not at all able to make videos atm but here are comments about this pack: Arrivee; a simple but fun level that's easy to figure out. Puce: was confusing at first but has a nice surprising ending. Multiplicare: I really liked the idea behind this one. It turned out simpler than I was expecting but still lots of fun. Requires something thinking and working it out. Classified Side: a nice exploration type of level. On Track:a nice concept to this one; takes a moment to see what needs to be done. Formi: a nice short dodging level. Sosie: really fun level; cool design, interesting and not too tedious. After this the levels suddenly get more difficult. I haven't completed the pack yet; I'll post with more comments when I play more. 500 - H2O - 15-Jan-2018 Thanks a lot for your feedback Some of the puzzles can be trickier to figure out, hope you will enjoy solving them as well; levels like Hollow or Nondum Exitus should be pretty easy too, or did you refer with after this the last third of the set? 500 - mobius - 18-Jan-2018 Quote:On 1/15/2018 at 12:10 PM, H2O said: I was kind of being very general. It seemed like they got harder but I haven't played them a lot yet. I skipped over a couple which were bigger (because I was short on time when I was playing) like Hollow which I will return to. Some completely stumped me atm like Vert. 500 - H2O - 10-Feb-2018 Version 2.0 is finally here CC Zone File embed: https://cczone.invisionzone.com/files/file/638-500/?do=embed 500 - mobius - 11-Feb-2018 nice update! Not much feedback I'm afraid; I've had very limited playing time lately: Lofty Castle: One of my favorites in the set so far. The only parts I can complain about atm is the swivel room which can be quite confusing. When the fireball can pass through multiple swivels doors multiple times it gets really hard to keep track of what needs to happen. The new levels look nice; haven't beaten them yet. As usual the decoration is really nice. 500 - H2O - 14-Feb-2018 Thank you for the comments In Lofty Castle having essentially a five times five room with five revolving doors to guide a fire box may sound easy in the first moment, yet it is indeed the trickiest room in this level, and you have to think everything through thoroughly before releasing the fireball from the trap 500 - Gavin - 14-Feb-2018 Aqual Castellum is my fav so far. I like levels that include both Chip and Melinda. |