Making level maps - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: Making level maps (/thread-1286.html) |
Making level maps - Andante - 24-Apr-2017 I can't seem to find this great utility I used to use all the time for making maps. It created an ascii representation of the levels in a set, with all the important info. Below is an example. Please let me know which utility made this, and where I can get it again! Thanks. --------------------------- ruleset ms %%% LEVEL 1 title Force Shield passwd WDOR chips 1 time 100 tiles A chip north + ic chip B ball north C invisible wall D fireball north end map # # # # # # # # # # # # # # # # > > > # # ^ A ^ # # ^ > ^ # # # # # # # # # # # # H # # # # # # E E # # B B # # E B B E # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # C E # # # # # # # # # # D # # # # # # # # # # # # # E # # # # # end creatures 4 12 ; 6 12 ; 6 11 ; 4 11 ; 7 19 %%% LEVEL 2 title Bombs Away passwd PNVW chips 1 time 100 tiles A chip north B toggle closed C teeth west D green button F teeth north end map # # # # # # # # # # # # # # # # # # # # # # # A = > 6 6 B C # # = $ = D B C # # ^ = ^ = ^ B C # # 6 6 6 6 6 B C # # B C # # B C # # B C # # B C # # B C # # B C # # B C # # B C # # B # B B B B B B B B B B B B B B B B C # # H # F F F F F F F F F F F F F F F F C # # E # # # # # # # # # # # # # # # # # # # # # # # # end creatures 19 4 ; 19 2 ; 19 11 ; 19 1 ; 19 3 ; 19 5 ; 19 6 ; 19 7 ; 19 8 creatures 19 9 ; 19 10 ; 19 12 ; 19 13 ; 19 14 ; 18 14 ; 17 14 ; 16 14 creatures 15 14 ; 14 14 ; 12 14 ; 13 14 ; 11 14 ; 10 14 ; 9 14 ; 8 14 ; 7 14 creatures 5 14 ; 6 14 ; 4 14 ; 3 14 %%% LEVEL 3 title Run-a-muck passwd TEZD chips 7 time 500 hint You are almost done! tiles A brown button B blue button C ball west + blue button D tank south F ice boots G glider south I ball west J trap K tank north L ball north M ball south N force boots O blue block floor P teeth south Q fireball east R water boots S ball west + green button T green button U red button V fireball south W toggle closed X block + force floor any Y toggle open Z block + fire boots a glider west b ball east + clone machine c fireball west d block south end map # # # # # # # # # # # # # # # # # # # # # # # # # # A & # # # # B C B # D D D # # # | F # [&& # G # # # # # # # # |~ ~ I | # : : # # "# J @ # | | | , , , : #" # = = # # | _ _ | | # # # # # # & & # # K K K K L # |M _ _| # N 6 []G : # ^ ^ # = # # # # # # # # # # # |O O I # # # # # # H "# , , # = # # # # # # # # # # # # # P |" # : : # = = = = # # # # # # | # : : # # # # # = = = = = = = = # : | Q Q Q Q # # L L L L # : : R | # # # # : | # # # # # : # # # # # # M M M M M M # P | _ _ _ _ # S J T # ^ # >]= = A # # # # # # : # # # # U $ # # # # # ^ # # # # # # # # # # # # # # & # $ # # V V V V V : # W # I $ # M [6M X M [$M # # P W Y W I $ # Z # # W Y W Y I $ # a # # Y W Y W I $ # # # # # # # # # # : # # # # # # # # # # # W Y W Y # # # # # # # A [J # Y W Y : b 6 6 6 E # # # c c c c # # # # ? # : # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # [] [] [] [] [] [] [] # # d d d d d d d # # # # # # # # # # # # # # [] [] [] [] [] [] [] # # U 6 6 6 6 6 = = = = d d d d d d d # # U 6 6 6 6 6 = = = = # [] [] [] [] [] [] [] # # # # # # # # # # # # # d d d d d d d # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # end traps 7 20 -> 3 3 ; 26 0 -> 15 20 ; 16 13 -> 8 13 cloners 3 28 -> 0 21 ; 31 13 -> 13 13 creatures 8 10 ; 10 10 ; 12 10 ; 14 10 ; 14 18 ; 8 16 ; 10 16 ; 12 16 creatures 14 16 ; 19 12 ; 18 12 ; 20 12 ; 22 12 ; 23 12 ; 24 12 ; 27 7 creatures 28 12 ; 7 5 ; 8 1 ; 9 5 ; 10 1 ; 11 5 ; 12 1 ; 13 5 ; 1 1 ; 24 6 creatures 21 2 ; 19 5 ; 7 13 ; 0 16 ; 0 17 ; 0 18 ; 0 19 ; 5 10 ; 0 10 creatures 2 10 ; 3 10 ; 29 1 ; 29 5 ; 17 15 ; 19 15 ; 21 15 ; 23 15 ; 25 15 creatures 26 21 ; 23 21 ; 20 21 ; 17 21 ; 15 5 ; 28 16 %%% Making level maps - IceyLava108 - 24-Apr-2017 are you referring to c4? if so, links are available at http://chipschallenge.wikia.com/wiki/C4 otherwise, I don't know. sorry! Making level maps - Andante - 24-Apr-2017 Thanks, Icey. I thought that C4's purpose was to convert a set to another file type. Are you sure it makes maps as well? Making level maps - geodave - 24-Apr-2017 Well, once it's converted to .dat, there are several mapmaker tools out there. Making level maps - Andante - 24-Apr-2017 That's true, Dave, and I thought I had them all. But for some reason, I can't seem to identify the utility that made the map above. Do you recognize it? Making level maps - geodave - 25-Apr-2017 No, sorry. That looks similar to c4 codes. Did that not work? Btw, i find it easier to just use ccedit. Making level maps - Andante - 25-Apr-2017 Yes, I've used CCEdit as well. But I have a reason for wanting to identify the utility that made the map above. Does C4 make maps? If so, how? Thanks. Making level maps - James - 25-Apr-2017 Quote:I thought that C4's purpose was to convert a set to another file type. Are you sure it makes maps as well? Quote:c4 is a Perl script written by Brian Raiter, which can convert Chip's Challenge level files between four different formats: the original Lynx format, the Microsoft version's format, the DOS format, and a textual format designed by Brian. The latter format allows c4 to be used as a level editor. c4 is indeed what you are looking for! The format you posted is Brian Raiter's text format. Here is the source code; near the end of it is Brian Raiter's documentation, which will give you a refresher on the text format and explain the syntax for running c4 through the command prompt. Making level maps - Andante - 25-Apr-2017 Oh, thank you, James. I have C4 already (first got it in 2003 when Brian put it out), but just couldn't remember that it was the one that created those maps. I went and ran the latest version I have (5.8), and looked at the instructions on screen. I then easily created another map. Perfect! Appreciate your help, my friend. |