Acropolis Pack - Discussion - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: CCLP Discussions (https://forum.bitbusters.club/forum-15.html) +--- Thread: Acropolis Pack - Discussion (/thread-1330.html) |
Acropolis Pack - Discussion - Flareon350 - 18-Oct-2016 This is the official discussion thread for CCLP4 voting's Acropolis Pack. Feel free to share your thoughts, opinions, and comments on the levels here! Acropolis Pack - Discussion - geodave - 09-Nov-2016 Here is my review of this set. Acropolis review: 1. As Two Paths Become One. I loved this level! Beyond the (unintentional?) Spice Girls reference, it's just a good CC level. Fairly easy (I gave it a 2), but nicely combining basic CC concepts with an interesting twist. And exit under a block is still fun, if not clever any more. 5 2. Twin Pines Mall. It's difficult to follow a level I really liked, but I've played this level before and never really ?liked it. I've just seen so many Pigeon-Holes-style levels, and this one isn't as good as others. Sorry. 2 3. The Fourth Dimension. Here is the first case where my ?initial impression was wrong. I got frustrated with mty fingers and blew by this level the first time, giving it a 3. It's actually rather clever and a good little maze. I'll be updating my scores on this one. 4 4. Triplicate Excellent use of thin walls. Nice use of the number 3 throughout. Reasonable and interesting to solve. 5 5. Frozen Pipelines I.C.You meets Kinetic Aesthetic. How can I argue with that? 5 6. Divinding I swear I did not AUTOMATICALLY assume the author of this level and grade accordingly. HOWEVER, this is a terrible level. 1 7. Milliardaire A weird little level that feels suspiciously like a Treasury Hunt creation. Nothing terrible but nothing redeeming. 3 8. Running for the Toggle Switch I'll admit I can't quite solve this one -- it looks straightforward enough, but if the title is to be believed, I cannot execute the solution. And I don't see any other solution. 4 9. Serving Fast Food Too hard to execute, too easy to die. Concept isn't bad but just too frustrating. 2 10. Old Fashion Well, it is an old-fashioned maze, all right. And well executed. 4 11. Conveyor Craze An interesting take of ROAD SIGN on crack. A wee bit frustrating, but that's okay. 4 12. Tropical Paradise A fun little jaunt. 4 13. Traffic Control Not completely clear on how to complete this. Seems ok. 3 14. The Crossing of the Styx A little tricky to not kill the teeth, or letting it kill me. An interesting challenge. 4 15. Don't Stop A little twist on BEWARE OF BUG. You read the hint you probably die the first time, but once you get it it's easy. 3 16. Comparing Not exactly sure WHAT I'm comparing, or if this was designed by the King of Ing, but it's okay. A little too much "move or die" for me. 3 17. Panic Pushing OK, I have a really strong dislike of levels with a Joyride in them. That put me off right away. There's no way to go back and recover on this level. Not a horrific level, but not exactly a fun one. 2 18. Riding The worst of both worlds. A ridiculous Joyride and a level ending in Ing. Oh, and just to make things MORE awful, and really stupid time limit. 1 19. Exconnunicated Oh what a relief after the previous level! I've played this particular level many times before and it continues to be a delight. I don't know if Tyler invented the block removal device at the start but this is the first place I ever saw it. Excellent. 5 20. Exchangement Palace Not sure "exchangement" is a word, but I don't "sustainment" is either and they use it in my industry. At least there are no "masonary columes" to worry about. This is a fairly standard swapping and maze level. 3 21. Pursued by Shadows Took me a while to get the hang of this one, but I give it merit for being interesting. If it makes it in it'll take me a long time to complete because I just don't have the dexterity any more. 4 22. Cool Box Pretty Cool! Also a pretty ?interesting puzzle with some fun red herrings. 5 23. The Boss I hated this level the first two times I played it. Still do. Stupid teeth. 1 24. Molasses and Black Marker An interesting game, Professor. The only winning move is not to play. But I played anyway and I'm intrigued. 5 25. Closed Track I thought this was going to be another of those stupid "don't use up too many popup walls" levels, but surprisingly it isn't. It's a much more interesting little puzzle. 4 26. Honor Among Thieves A clone of Thief, You've Taken All That Was Me this is not. But it is fun. 5 27. Union Well the hint is quite clear. If I could just execute it! Nicely done. 5 28. Minor Infection I found this one to be initially quite anooying, but it got a bit better. 3 29. Thinner Ah, the keytrade level. Not bad. 4 30. Who Ate My Blue Key Nice. Challenging but interesting. 5 31. Better Safe Than... I liked this one. Nice little puzzle -- not too complex but interesting. 5 32. Chocolate Covered Chocolate Well, I like the title. And most of the rest of it. Just didn't put me over the top. 4 33. Sequence 2 It appears that this is actually impossible in Lynx. 1 34. Forest Guarian's Maze Change the title to Gate Guardian's Maze and I'll give it a 5. Meanwhile, it's pretty good. 4 35. Ball in an Awkward Place Love the title! Also love the level. So fun. 5 36. Incisive Paragon If Memory serves, there have been many such levels in the past. This one is another one. 3 37. Slacker Yes I am; thanks for noticing! Pretty interesting. 4 38. Sokomaze So basically an Oracle level with bits of Warehouse and bombs. Cool. 5 39. Galaxies Oh the bouncing! Not a bad design but I'm not shouting either. 4 40. Overload Nice to see a walker level that's actually fun! 5 41. Keys to the Kingdom A fun combination of ideas. 4 42. Rew Totally designed to make me angry. 1 43. So Close... Well that was fun. 5 44. Impulse A clever level layout. 4 45. In the Line of Fire Not really sure what to do here, but really annoyed. 2 46. Keyrithmetic Well there's key swaping. 3 47. Silicon Mine Silicon Yours. Can't we all just get along? 4 48. Reflecting Don't exactly LIKE this level, but it's pretty well done. 4 49. Twilight Harbor Feels suspiciously like that level with the unpronouncable name. 4 50 R.A.I.D. Array RAID never lived up to its hype. Neither did this level. 2 Acropolis Pack - Discussion - Bowman - 31-Mar-2017 #7 Milliardaire: I'll say what I said about this level for CCLP1 voting: this is a great exploration-themed level that is robbed of all charm by its time limit. If it had a much greater time limit or none at all, it would be perfect! Please vote for this level with the mindset that the time limit will be changed, like I did. ! |