Nightshade Pack - Discussion - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: CCLP Discussions (https://forum.bitbusters.club/forum-15.html) +--- Thread: Nightshade Pack - Discussion (/thread-1335.html) |
Nightshade Pack - Discussion - Flareon350 - 19-Sep-2016 This is the official discussion thread for CCLP4 voting's Nightshade Pack. Feel free to share your thoughts, opinions, and comments on the levels here! Nightshade Pack - Discussion - ruben - 30-Jan-2017 #34 Nuclear Energy for Dummies and Smarties: In Lynx, there is an element of lucky timing at the end, don't know it it's intended. After opening the socket, the toggle doors start toggling and sometimes a fireball bounces between (1,2) and (1,3), making it impossible for Chip to pass. Haven't tested in MS, but I guess boosting makes it easier. Nightshade Pack - Discussion - Bowman - 23-Mar-2017 Quote:#34 Nuclear Energy for Dummies and Smarties: In Lynx, there is an element of lucky timing at the end, don't know it it's intended. After opening the socket, the toggle doors start toggling and sometimes a fireball bounces between (1,2) and (1,3), making it impossible for Chip to pass. Haven't tested in MS, but I guess boosting makes it easier.I played this in MS and didn't die to that; I highly doubt it's intended. It looks like a gravel tile underneath the block at (1,3) should fix that. |