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Nightshade Pack - Discussion - Printable Version

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Nightshade Pack - Discussion - Flareon350 - 19-Sep-2016

This is the official discussion thread for CCLP4 voting's Nightshade Pack. Feel free to share your thoughts, opinions, and comments on the levels here!


Nightshade Pack - Discussion - ruben - 30-Jan-2017

#34 Nuclear Energy for Dummies and Smarties: In Lynx, there is an element of lucky timing at the end, don't know it it's intended. After opening the socket, the toggle doors start toggling and sometimes a fireball bounces between (1,2) and (1,3), making it impossible for Chip to pass. Haven't tested in MS, but I guess boosting makes it easier.


Nightshade Pack - Discussion - Bowman - 23-Mar-2017

Quote:#34 Nuclear Energy for Dummies and Smarties: In Lynx, there is an element of lucky timing at the end, don't know it it's intended. After opening the socket, the toggle doors start toggling and sometimes a fireball bounces between (1,2) and (1,3), making it impossible for Chip to pass. Haven't tested in MS, but I guess boosting makes it easier.
I played this in MS and didn't die to that; I highly doubt it's intended. It looks like a gravel tile underneath the block at (1,3) should fix that.