CCLP4 Submissions officially closed! - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: CC Zone Meta (https://forum.bitbusters.club/forum-3.html) +--- Forum: Announcements (https://forum.bitbusters.club/forum-10.html) +--- Thread: CCLP4 Submissions officially closed! (/thread-1416.html) Pages:
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CCLP4 Submissions officially closed! - M11k4 - 18-Apr-2016 Thanks for the replies to my question above. Since you bothered mentioning them, let's see how those ones will do in the voting. I would thus like to keep (#44) 13.1 D - Safety Case (#52) 13.3 A - Hexominos (#53) 13.3 B - Nested Replay (#64) 15.2 B - Pentomino Lake in the run for the voting and the others that are marked similarly can be dropped from consideration. CCLP4 Submissions officially closed! - Cyberdog - 12-Jun-2016 I fixed the levels that were marked as unequal or busted on the speadsheet. -Level 1: Added gravel to (16, 18) to fix bust -Level 3: Fixed exit area to prevent block slapping onto trap button at (9, 26) -Level 5: Replaced red door at (18, 18) with a wall, fires at (4, 15) and (4, 17) with gravel, and removed the block at (6, 16) to remove minor ruleset inequality of the paramecium dying in the fire in MS -Level 49: Removed gliders at (15, 26) and (16, 25) to eliminate bust, forcing Chip to clone fireballs -level 60: Moved trap button to (22, 28) to (21, 30) and removed bomb at (28, 30) to make ending section beatable in Lynx CCLP4 Submissions officially closed! - Bacorn - 13-Jun-2016 I updated my submissions with the following changes: 5 - PUSH - 2 extra chips now required 13 - USE - time limit increased to 600 I decided to keep the extra recessed wall and the extra block in USE. CCLP4 Submissions officially closed! - BlazingApollo - 15-Jun-2016 GAP_CCLP4 finally updated after procrastinating for months. I might be missing something, though.
CCLP4 Submissions officially closed! - Flareon350 - 15-Jun-2016 Quote:Fixed compatibility problem: #3 I am so happy you fixed this, I really like this level |