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IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!) - Printable Version

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IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!) - Ihavenoname248 - 13-Mar-2014

03/01/2024: Updates to multiple sets to reflect CCLP5 versions, linked here: https://forum.bitbusters.club/thread-1654-post-43751.html#pid43751

11/01/2021: TradingPlaces (collab with Josh!) releases!
With the greatest CC trailer of all time.

[/url][url=https://forum.bitbusters.club/thread-2824-post-43052.html#pid43052]Get the set here!

5/30/2019: IHNN1 revamped releases!
CC Zone File embed: https://forum.bitbusters.club/thread-420-post-43750.html#pid43750


3/28/2018: Walls of CCLP4 1.0 releases!
CC Zone File embed: https://forum.bitbusters.club/thread-1654-post-43751.html#pid43751

6/6/2017: UC6 version 0.60 launches!

4/30/2016: Have a "best of" set. 149 levels, mostly from UC4 and UC5 but some levels date back to around 2011, with the most recent being designed just yesterday. I hope you check it out, if only for the new levels Tongue
note: these links are currently dead, but the sets can still be found on the forums or pieguy's site
http://cczone.invisionzone.com/index.php?/files/file/565-ihnn-ultimate/

As always, any and all feedback is appreciated!

2/14/2016: Two years. It's been two years since I first rejoined the CC community. Wow, have I done a lot in that time.

Most recently released the probably final version of Ultimate Chip 5. Feel free to check it out. http://cczone.invisionzone.com/index.php?/files/file/494-ultimate-chip-5/

Original post:

http://cczone.invisionzone.com/index.php?/files/file/366-ultimate-chip-2/

It's done, released and uploaded, ready to be played by anyone who cares to play it.  Post any and all feedback/comments/questions you have on levels here.


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - Ihavenoname248 - 08-Apr-2014

http://cczone.invisionzone.com/index.php?/files/file/389-extreme-hold-right-adventure/

I was messing around in the Lynx ruleset and noticed that you could run straight past pink balls bouncing off of anything if you just ran forward. From there, I built the mess you see in the level that gets solved by simply holding right. My goal was to create the "hold one key" level to end all "hold one key" levels, and at least for now I think I've succeeded. Took an hour to devise everything I wanted to use, then another 3 to test it and make sure all the moving parts lined up. The ice/teleport section in particular took forever...

Oh and I decided to turn this thread into a more general purpose thread.


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - chipster1059 - 08-Apr-2014

The Extreme Hold Right Adventure is really fun. It really must have took a long time to make. It is really awesome. Thanks for making it!


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - Ihavenoname248 - 09-May-2014

http://cczone.invisionzone.com/index.php?/files/file/399-ultimate-chip-3-preview/


Preview of my 3rd large set in progress-a random sampling of levels created for it. 10 of the existing 50 are here. I'll definitely admit to having been inspired a bit by CCLP1, as before its release I didn't really have too many ideas and now I have plenty.


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - chipster1059 - 17-May-2014

Hello Jeffrey,

I have recently played the preview of your UC3 set using the Lynx ruleset. Here is some feedback:

1: The level is really fun and is a great introduction level. It does teach everything without being frustrating. However, you may change the hint, as players already know how to move.

2: I have not solved it yet.

3: The different rooms of the level are very fun. It incorporates a few different styles of levels in one, fun, package. However, the ending got me a bit confused. It took me a while to realise that two blocks needed to be pushed.

4: I have not solved it yet.

5: Some may find this level to be repetitive. However, I really liked it. Finding the order in which to open the locks was really fun. It is somewhat easy to cook, but I don't mind. I just have to take my time.

6: This level reminded me of another one. I don't remember who made it or what it was called, but it had teleports instead of gravel. Anyway, I like this modular level. The different rooms are fun and the interaction between them is nice. However, I found the bug room to be disproportionally hard and late in the level.

7: You were inspired by Metal Harbour. However, I preferred this level to MH. It is larger, about as hard as MH, had more block pushing sessions and the force lines were not as long. The only part I disliked was the random force floors at the end, which can be a pain in Lynx.

8: My favourite level of the set. It looks like you combined a few CCLP1 levels in one. The result is absolutely awesome! The pink ball part was, in my opinion, the hardest one of the entire level. Thank you for putting it at the beginning.

9: This reminds me of Colors for Extreme. I assume this is the level that inspired you? It was fun, but I still prefer the original level. However, I must say that the hidden mechanics are the most complicated I have ever seen in a sane level! It must have taken a lot of work! The level would have been better if it would have been larger, in my opinion.

10: The level was fun. Nothing special, extraordinary, or especially difficult or easy, but still fun.

Overall, the set is nice, and I am looking forward to the finished product. Thanks for designing it!

Chipster1059


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - Ihavenoname248 - 17-May-2014

Quote:9: This reminds me of Colors for Extreme. I assume this is the level that inspired you? It was fun, but I still prefer the original level. However, I must say that the hidden mechanics are the most complicated I have ever seen in a sane level! It must have taken a lot of work! The level would have been better if it would have been larger, in my opinion.
This level actually wasn't inspired by any level in particular, I just had the idea "hey, I wonder if I could make a level like this", and I made the setup with the gliders and realized that it would become lucky timing before long, so I worked out a means on adding block cloners. Of course, I still needed them timed right, and that's where all the hidden mechanisms came into play.


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - Ihavenoname248 - 08-Aug-2014

http://www.davidstolp.com/old/chips/overall.php?set=Ultimate%20Chip%20i^e

Hey look I made a sort of rejects set only it's less rejects and more concepts and random stuff I decided I wanted to play. 5 levels, 4 MS and 1 Lynx. Kudos if you beat level 4.


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - Ihavenoname248 - 30-Aug-2014

So I'm just going to leave this here.






Release date is sometime in October of this year.


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - jblewis - 31-Aug-2014

Dang, son.


IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - Ihavenoname248 - 07-Sep-2014

K so I'm just gonna keep "leaking" AVIs of some levels until the end of the month and then release on October 1st. Conveniently, this coincides with when my school project (coding a game engine from nothing!!!) gets finished, moving onto making a game with it...which is a lot more fun and less time consuming Tongue
Yes UC4 is in progress, shhhh, it's a secret and has 39 levels currently.
Anyway, playlist with leaks and if you haven't seen them yet, Escort Mission and Variety Show. The first of these was in the preview, the second is never before seen!

Names of other levels I'll be uploading: Point of No Return (uploaded!), Skating Rinks (uploaded + handcam version!), Catharsis (uploaded!), Ruby (uploaded!), Aquamarine Isles, Gravity Well (has a CC3D port), Virtual Unreality and Decrepit Crypt since I got a run I'm happy with.

Enjoy the additional previews, I'll post here again with a link to the set on the first! See you then!