iPhone Chuck's Challenge - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Chuck's Challenge (https://forum.bitbusters.club/forum-17.html) +--- Thread: iPhone Chuck's Challenge (/thread-1665.html) |
iPhone Chuck's Challenge - Gavin - 01-Mar-2014 Good coffee break sized levels but the control scheme can make certain levels very frustrating that would be easy if you could use a PC keyboard. And sometimes the iphone doesn't seem to acknowledge my taps which is crucial if I happen to be on a force-floor and want to move off it at a precise moment or have a monster chasing me. Level-design I liked noticing references to Chip's Challenge- some levels from the Clottie and Dobos pack are clearly little versions of levels from the original CC. Summary I like the puzzle-based levels but not so much the action-levels (example "Incoming from the Clottie pack). With any of the control schemes I am unable to run for so long with bugs following so closely, I lose time at every turn (and even when I'm trying to just keep running in a straight line). I have solved all the main levels apart from 2: "Just in time" from Clottie I see the exit but just can't see how to reach it. "Let me out" from Dobos It appears I have to move from the blue pressure pad to the red one but I can't do so quickly enough. iPhone Chuck's Challenge - Ihavenoname248 - 01-Mar-2014 Quote:"Just in time" from ClottieI've only played through the first 3 packs so far, but I've worked on optimizing each level. The trick to this level is that there's a section of the wall that's fake. |