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Ultimate Chip 2: (Released!) - Printable Version

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Ultimate Chip 2: (Released!) - Ihavenoname248 - 14-Feb-2014

I figure this is close enough to finishing, especially with the progress I've been making lately, that an "official" announcement of its existence wouldn't be promising something that may never come to be. Anyway, I've been working on this on and off for the past...5 years or so, though mostly off. It's essentially a sequel to my first big set, Ultimate Chip.dat, in that I'm trying to make it outright better. Less (to the point of only a couple breather levels) throwaway levels, no invalid tiles, a lot more Lynx compatibility (though I got tired of designing around that after a point, I think level 70-80 is where), and generally better design. Here's some samples of what I've got so far:
Teaser 1:

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Teaser 2:

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Teaser 3:

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No download link for now since I don't like releasing WIPs, though I suppose the first version with 149 levels will be version 0.9-people better than me at solving might find busts I missed, and I can't have that in the final product Tongue


Ultimate Chip 2: (Released!) - chipster1059 - 14-Feb-2014

That looks like a nice levelset. When do you except it to be finished?


Ultimate Chip 2: (Released!) - Ihavenoname248 - 14-Feb-2014

Hopefully before CCLP1 is released, but it really depends on how many ideas I come up with and how long they take to implement.


Ultimate Chip 2: (Released!) - Ihavenoname248 - 18-Feb-2014

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Had a series of level concepts come to me all in a row, wrote them down. This is what one of them turned into...it kind of took on a life of its own! Progress on the set as a whole should be pretty steady, and then it's public beta time! Just out of curiosity, would I want to make a different topic in the levelset discussion forum for discussing any suggested changes to the set, or would that all stay in this topic?


Ultimate Chip 2: (Released!) - chipster1059 - 18-Feb-2014

I suggest you stay in this topic while this set is in production, then create a new one when it will be released.

Also, nice new level.


Ultimate Chip 2: (Released!) - Ihavenoname248 - 23-Feb-2014

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Had a couple bursts of inspiration over the past few days, here's another level I'm pretty happy with the design of.


Ultimate Chip 2: (Released!) - Ihavenoname248 - 24-Feb-2014

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I'll be taking my "Spyro the Dragon" award now Thief


For anyone who doesn't recognize it it's Vivi from FFIX.


Ultimate Chip 2: (Released!) - chipster1059 - 24-Feb-2014

This is really exciting!


Ultimate Chip 2: (Released!) - Ihavenoname248 - 27-Feb-2014

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So...this might be -slightly- over the line for reasonableness...but in the same token, I think I made it fairly varied. The title is fitting seeing as it's level 134, Slightly Less Painful. So I guess 15 levels to go, and I have 2 of those conceptualized at a low level. From there, some quick tests on my end to catch any major solvability errors, and then release (which will probably have minor updates to levels after that point if people find busts and such Rolling eyes

edit: made a small change to the lower right not reflected in the screenshot. Cross-checking is no longer required, nor is going on the 2nd force floor.


Ultimate Chip 2: (Released!) - Ihavenoname248 - 09-Mar-2014

Alright, over the weekend I had a bunch more ideas and hit 149 levels built (yes I made like 60 in the last month or so). I'm current;y playing through the set myself to make sure everything is solvable, as well as tweaking balance on things. My design process is literally design all the things > test all the things. So far I've had a couple places where after the initial designing (years ago) I made some change for aesthetics that made the level unsolvable. Tests are done through level 31 all in the space of tonight, so I'll release the set after I get through the rest. Worst case, that's a week from today!

This means I meet my goal of getting this out before CCLP1, even though I technically began work on this before CCLP3's release...