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Hurt and Heal: CCLP2 - Printable Version

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Hurt and Heal: CCLP2 - random 8 - 31-Jan-2014

Paw-Print Isle [3] -2
Elemental [15] +1


Hurt and Heal: CCLP2 - quiznos00 - 31-Jan-2014

Paw-Print Isle [4] +1
Elemental [13] -2


Hurt and Heal: CCLP2 - chipster1059 - 31-Jan-2014

Paw-Print Isle [2] -2
Elemental [14] +1


Hurt and Heal: CCLP2 - Flareon350 - 31-Jan-2014

Paw-Print Isle [0] -2
Elemental [15] +1

Elemental Wins!!! Chip Win


Hurt and Heal: CCLP2 - chipster1059 - 31-Jan-2014

Block Away! [10]

How Goes? [10]

Traps I [10]

Sudden Death [10]

Race for the Chips [10]

Work Fast [10]

Frozen Floors [10]

Madness I [10]

Fire and Water [10]

Chase Race [10]


Hurt and Heal: CCLP2 - Flareon350 - 31-Jan-2014

You're suppose to hurt and heal levels when you start a round.



Also nice Round 3 feat. terrible levels.



Block Away! [8] -2


How Goes? [10]


Traps I [10]


Sudden Death [10]


Race for the Chips [11] +1


Work Fast [10]


Frozen Floors [10]


Madness I [10]


Fire and Water [10]


Chase Race [10]


Hurt and Heal: CCLP2 - chipster1059 - 31-Jan-2014

I wish I could have, but that three post rule...

Oh well. They suck anyway:

Block Away! [8]

How Goes? [8] -2

Traps I [10]

Sudden Death [10]

Race for the Chips [12] +1 Please ignore the 15 point rule. It is the only good level of the round..

Work Fast [10]

Frozen Floors [10]

Madness I [10]

Fire and Water [10]

Chase Race [10]


Hurt and Heal: CCLP2 - Flareon350 - 31-Jan-2014

Quote:I wish I could have, but that three post rule...


That rule is nullified when a new round has started.


Hurt and Heal: CCLP2 - chipster1059 - 31-Jan-2014

Quote:That rule is nullified when a new round has started.
Thanks for the info.


Hurt and Heal: CCLP2 - Michael - 31-Jan-2014

Block Away! [8]


How Goes? [8]


Traps I [10]


Sudden Death [10]


Race for the Chips [10] -2


Work Fast [10]


Frozen Floors [11] +1


Madness I [10]


Fire and Water [10]


Chase Race [10]