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Supercollab 2: The Generic Sequel - Printable Version

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Supercollab 2: The Generic Sequel - Zommy08 - 25-Jan-2014

http://cczone.invisionzone.com/index.php?/files/file/339-supercollab-2/
Ta-da.


Supercollab 2: The Generic Sequel - chipster1059 - 25-Jan-2014

Quote:So, is it too late to sign my name up for helping with this? I never got a chance to do anything with the first supercollab, so I'd like to give this one a try, but if you're already too far into it, that's fine.
Go ahead, there is still a large part of the map to fill up.


Supercollab 2: The Generic Sequel - Flareon350 - 29-Jan-2014

Just added my section to the collab. 1.6 is the name.


Supercollab 2: The Generic Sequel - Hornlitz - 29-Jan-2014

http://cczone.invisionzone.com/index.php?/files/file/341-supercollab-2-17/

So what are we supposed to do now that there's nobody left on the list and there's still a lot of space left?


Supercollab 2: The Generic Sequel - mobius - 29-Jan-2014

I'll go again if that's okay Teeth


Supercollab 2: The Generic Sequel - random 8 - 30-Jan-2014

Go ahead. Slight smile


Supercollab 2: The Generic Sequel - mobius - 30-Jan-2014

the 1.7 room is nice but (unless I'm wrong which is possible) seems like it relies on a some lucky monster collision or is a little messy. On the other hand, i solved it pretty quickly anyway.

On room 1.5 (I think Zommy added) the walls near the beginning make it so you must proceed into this room from the west area (my room) meaning if you come here (to 1.5) first then go into Chipster/Micheal and my area later, you might have to go through Zommy's room again. (which may end up leading down a very long path depending on what people add)

I'm not complaining just pontificating. I like the idea of this level having sections that you can do in any order the player chooses.



here is addition 8: Slight smile

http://cczone.invisionzone.com/index.php?/files/file/342-piecewise-8/

[i didn't change anything else like anything I mentioned above]


Supercollab 2: The Generic Sequel - chipster1059 - 31-Jan-2014

I will add another section if possible.

As for the fireball and bomb room, there is only one bomb [23, 8] that requires precise timing, as Chip must press the button at [20, 7] to let the other fireball pass and detonate the bomb. The rest depends on picking up the chips at the right moment.


Supercollab 2: The Generic Sequel - Zommy08 - 31-Jan-2014

I'll have a second go if you don't mind. ;D


Supercollab 2: The Generic Sequel - random 8 - 01-Feb-2014

I have uploaded my part with two variations (see main download). The second one changes more of what was already added, so i do not know if it is okay with the other designers.