Discussion on Levelset Gimmicks, and an update on one of my chipster-wide collab projects - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: Discussion on Levelset Gimmicks, and an update on one of my chipster-wide collab projects (/thread-1763.html) |
Discussion on Levelset Gimmicks, and an update on one of my chipster-wide collab projects - Chipwoodstock - 25-Sep-2013 OK, let me get the update out of the way. I have some statistics done.
Anyways, I was thinking to myself earlier today "what if CC level sets had gimmicks?". This sparked me to make a couple levels with the same gimmick, 60 seconds to win them. Anyways, I think this idea could cause a new idea for various levelsets. Discussion on Levelset Gimmicks, and an update on one of my chipster-wide collab projects - M11k4 - 26-Sep-2013 Ok, so are the two ideas connected, like are you saying you want to start a new collaborative set with all the levels having a time limit of 60 seconds? Do you have any other restrictions to the levels, like being lynx compatible or not having been released earlier? We should submit at least ten levels, but if we submit more, only the ten first ones will be considered? Good that you are thinking of 50 levels. Beyond that, it'll be boring to play something with a tight "gimmick". It will also make compiling the set so much easier. What is the name of the set or this project? This is an important thing to figure out, otherwise we won't be able to talk and think about it. Have you checked out http://cczone.invisionzone.com/index.php?/files/file/227-cczone-march-2013-create-levels-packaged/ ? It has thirteen levels, all with a time limit of 60 seconds, though several of them are not simple to complete. Discussion on Levelset Gimmicks, and an update on one of my chipster-wide collab projects - budugoo - 27-Sep-2013 I still have some apprehensions to only one definition of 'simple' -- just because one person can't solve the levels doesn't mean the others can't too, right? Also, there will be different types of newbies -- people who just take to the game by instinct, the normal ones and the people who, no matter what, just can't get the hang of it. How do you plan to accommodate everything? Also, if you want, I can try to help out with your collab... |