Necktie Pack - Discussion - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: CCLP Discussions (https://forum.bitbusters.club/forum-15.html) +--- Thread: Necktie Pack - Discussion (/thread-1823.html) Pages:
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Necktie Pack - Discussion - jblewis - 30-Jul-2013 This is the official discussion thread for CCLP1 voting's Necktie Pack. Feel free to share your thoughts, opinions, and comments on the levels here! Necktie Pack - Discussion - Syzygy - 01-Aug-2013 Level 22 can't be solved without blocks to get through the portals. I just noticed that I could bypass the keys and get through. Another fix would be required. Necktie Pack - Discussion - Michael - 01-Aug-2013 Quote:Um, I don't see any blocks near those teleports? Necktie Pack - Discussion - Syzygy - 01-Aug-2013 Quote:Um, I don't see any blocks near those teleports?Nor did I until I added them for the picture above. My suggestion may not be adequate however, as I suggested below the image. Have you solved it as it is? I could not. Necktie Pack - Discussion - Zommy08 - 02-Aug-2013 47 is probably unsolvable in Lynx due to the lack of boosting, if not, it's far too difficult for CCLP1. Necktie Pack - Discussion - Reynaldi - 02-Aug-2013 Quote:47 is probably unsolvable in Lynx due to the lack of boosting, if not, it's far too difficult for CCLP1.It's possible, though it may requires perfection to win; and I agree with you, it's too difficult for newcomers. Necktie Pack - Discussion - Syzygy - 02-Aug-2013 The only levels, besides the one I mentioned above, that I haven't solved in LYNX are 29 and 36, but I assume they are solvable. 47 is a race to the finish which does indeed require speed and accuracy. Necktie Pack - Discussion - jblewis - 08-Aug-2013 Quote:Nor did I until I added them for the picture above. Yes. Try looking elsewhere to get rid of the keys. Necktie Pack - Discussion - Syzygy - 08-Aug-2013 Son of a Gun! I missed that altogether. Necktie Pack - Discussion - Eric119 - 27-Oct-2013 Level 28 (Airport): Don't even need the gliders. Level 50 (Two Mazes): Can subvert the intent by pressing the clone buttons when the ball is blocking the clone machine. |