![]() |
Asteroid Pack - Discussion - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: CCLP Discussions (https://forum.bitbusters.club/forum-15.html) +--- Thread: Asteroid Pack - Discussion (/thread-1842.html) |
Asteroid Pack - Discussion - jblewis - 12-Jul-2013 This is the official discussion thread for CCLP1 voting's Asteroid Pack. Feel free to share your thoughts, opinions, and comments on the levels here! Asteroid Pack - Discussion - KeyboardWielder - 14-Jul-2013 #11 - Choose Your Own Adventure: SW room unsolvable in Lynx? Asteroid Pack - Discussion - Zommy08 - 15-Jul-2013 Yes, and that should be changed so that the block/thin wall is replaced with block/real blue wall. Asteroid Pack - Discussion - mobius - 06-Sep-2013 Icing could be a fun ice slide except that the time limit is extremely unfair for a beginner. Logic: I liked it, but the trick to the mechanism wasn't totally clear and solving it seemed a little too easy not really requiring any thinking. Mathematical Blobs: Um... did they just copy/paste blobnet? Chip Joins Mensa Club: I don't get the clues at all. Can someone explain this? Follow Me: Might do good to put a hint a the beginning and explain how teeth work with horizontal/vertical spacing. Otherwise a solid level. Asteroid Pack - Discussion - jblewis - 06-Sep-2013 Quote:Chip Joins Mensa Club: Follow the pattern shown in the first four "pictures" of each sequence to create the fifth. Asteroid Pack - Discussion - jbdude55 - 21-Nov-2013 #6 (Returned to Dust) - Very similar to CELLBLOCKED from CC1. #13 (Toughie) - I appreciate it's a short level, so annoying sections are best put near the beginning, but the blob cloner room is just needlessly frustrating. #24 (Inner Circle) - I'm guessing this level is part of a set, since there are what seem like entirely separate levels around the outside and in the centre of the map. If so, this is a great touch. #25 (Icing) - Not a bad level, but could really do with a higher time limit. #30 (Teleporter Rooms) - An excellent display of challenge, variety and logic which I thoroughly enjoyed. The only thing I found annoying is that the up direction out of the teleporter at (14,5) can only be accessed before getting the green key - meaning you can't get the six chips in this area. With the number of teleport connections on the level, it can take a while to figure this out. #40 (Mathematical Blobs) - I shouldn't even need to explain why this shouldn't be in CCLP1 :/ Asteroid Pack - Discussion - chipster1059 - 29-Dec-2013 8: Nice lesson level, but the teleports are not blue in TW. 9: This level is really nice, but too hard. More bombs would be required. 11: There are two levels with this title in the voting packs. 14: The title fits perfectly with the level. 32: 12 lessons? Isn't that a lot? 42: Nice lesson level. However, the tip would have to be rewritten. 48: The hint is awesome, especially with the teeth just above it! 49: Way too hard. And Trail Master from TCCLP is better than this one. |