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CC Image Resources - budugoo - 30-Dec-2016

200.BMP - probably changed to digits.bmp

BACKGROUND.BMP

CHIPEND.BMP

INFOWND.BMP

OBJ32_1.BMP - Monochrome - probably changed to monochrome.bmp

OBJ32_4.BMP - Tileset - probably changed to tiles.bmp

OBJ32_4E.BMP - Alternate Tileset - probably changed to alternate.bmp

-------------------------------------------------

filename, size

Normal file sizes in KB, as shown in Windows Explorer. File sizes inside .zip files in bytes, as shown in WinRAR.

== Atari Lynx ==

<ol style="list-style-type:decimal;">[*]atiles.bmp, 4429

[*]Readme.txt, 2

</ol>

== Blurry ==

<ol style="list-style-type:decimal;">[*]atiles.bmp, 625 (Not Lynx)

[*]background.bmp, 137

[*]chipend.bmp, 244

[*]digits.bmp, 29

[*]infownd.bmp, 136

[*]monochrome.bmp, 625

[*]tiles.bmp, 625

</ol>

== Boulder Dash ==

by BDS4

<ol style="list-style-type:decimal;">[*]Boulder_Dash-TW_Theme.zip
</ol>
  • atiles-BD.bmp, tiles-BD.bmp

  • rc - BD, rc - BD-gfx_only

  • messages_BD.txt

  • BD_{blub,collect,crack,crack2,earth,earth-old1,explode,explode2,magic,magic-old1,MSdie,pickup,rock,sewwp,tele,time,time2,win}.wav


== Cam's Challenge ==

<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>

== CC2 ==

<ol style="list-style-type:decimal;">[*]background.bmp, 137

[*]monochrome.bmp, 210

[*]tiles.bmp, 833

</ol>

== CCCheat ==

<ol style="list-style-type:decimal;">[*]CCCheat-budugoo.bmp, 625 (I modified the other file because there was some shadow mismatch and the (revealed) blue walls were actually interchanged)

[*]CCCheat.zip, 25

</ol>
  • CCCheat.bmp, 68672

== Challengo ==

<ol style="list-style-type:decimal;">[*]background.bmp, 47

[*]chipend.bmp, 325

[*]infownd.bmp, 46

[*]monochrome.bmp, 210

[*]tiles.bmp, 833

</ol>

== Chip's Workshop ==

<ol style="list-style-type:decimal;">[*]tileworld-32x32.bmp, 337

[*]tileworld-48x48.bmp, 757

[*]TW_a.bmp, 337

[*]TW_b.bmp, 337

[*]TW_m.bmp, 15

[*]TW-48_a.bmp, 757

[*]TW-48_b.bmp, 757

[*]TW-48_m.bmp, 34

[*]TW-48-compat_a.bmp, 757

[*]TW-48-compat_b.bmp, 757

[*]TW-48-compat_m.bmp, 34

[*]tileworld-48x48-compat.tis, 1

[*]tileworld-48x48-compat.tis, 1

</ol>

== DOS Chips ==

by Techokami (Chris Trumbour), Version 1.0.3

<ol style="list-style-type:decimal;">[*]retroremixcc.zip, 45
</ol>
  • atiles.bmp, 501886

  • atiles2.bmp, 1971358

  • readme.txt, 1932


== Drawn Tiles ==

<ol style="list-style-type:decimal;">[*]_Drawntiles_v4.bmp, 1009
</ol>

== Felix Challenge ==

by Charles Burnham, v1.0

<ol style="list-style-type:decimal;">[*]tiles.png, 32

[*]tilesBig.png, 42

[*]readme.txt, 1

</ol>

== Greyscale ==

<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>

== Island ==

<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>

== Kayu Enhanced Interface ==

<ol style="list-style-type:decimal;">[*]kayu_interface_v2_2.zip, 500
</ol>
  • Alternate Tileset.bmp, 73742

  • Color Tileset.bmp, 852024

  • Info Window, 184856

  • Monochrome Tileset.bmp, 214072

  • Tiled Background.bmp, 182416

  • Readme.txt, 1502


== MSCC - Original ==

<ol style="list-style-type:decimal;">[*]Large MS - by geodave.bmp, 757

[*]ScuzzStuff.zip, 65

</ol>
  • readme.txt, 458

  • tiles.bmp, 344118 (TWMS style, balls are coloured red instead of pink)

  • CHIPS.DAT, 108569 (uh oh)


-- Default --

<ol style="list-style-type:decimal;">[*]alternate.bmp, 67

[*]background.bmp, 7

[*]chipend.bmp, 18

[*]digits.bmp, 8

[*]infownd.bmp, 7

[*]monochrome.bmp, 833 (oddly high, the keys are differentiated by dots)

[*]tiles.bmp, 73

</ol>

I think these are the files I exported from my copy of CHIPS.EXE using CCHack, I'll have to confirm

-- Faulty --

<ol style="list-style-type:decimal;">[*]alternate.bmp, 833

[*]tiles.bmp, 833

</ol>

These files are similar to the other ones in 'Default' but there is some shadow mismatch

-- Ice Block --

<ol style="list-style-type:decimal;">[*]monochrome.bmp, 27

[*]tiles.bmp, 73

</ol>

== Natural ==

by KeyboardWielder

<ol style="list-style-type:decimal;">[*]natural-TW.zip, 822

[*]natural-TW-patch.zip, 166

[*]natural-MSCC-patch.zip, 129

[*]natural.txt, 5

[*]natural-MSCC.bmp, 625 (I think I created this using patchbmp)

</ol>

== NES Tileset ==

by 263739

<ol style="list-style-type:decimal;">[*]tiles16x.bmp, 30

[*]tiles16x2.bmp, 114

</ol>

== New Age Tile World for MSCC ==

<ol style="list-style-type:decimal;">[*]background.bmp, 721

[*]digits.bmp, 8

[*]infownd.bmp, 136

[*]monochrome.bmp, 210

[*]tiles.bmp, 625

</ol>

== New MS for Lynx ==

<ol style="list-style-type:decimal;">[*]New MS.bmp, 1981

[*]New MS - Ice Block.bmp, 1981 (Don't know why this is there, considering TW does not support Ice block levels)

</ol>

== Red Tileset ==

<ol style="list-style-type:decimal;">[*]RedTileset.zip, 28
</ol>
  • Red Color Tileset.bmp, 67354

  • Red Digits.bmp, 6742

  • Red Info Window.bmp, 5808

  • Red Tile Background.bmp, 139606


== Sheila's Challenge ==

by geodave

<ol style="list-style-type:decimal;">[*]tiles.bmp, 337
</ol>

== Silly World ==

<ol style="list-style-type:decimal;">[*]atiles.bmp, 741

[*]tiles.bmp, 127 (TWMS style)

[*]sillyworld.zip, 155 (Contains sillyworld.bmp, size 639030, MSCC style)

</ol>

== Super Mario ==

<ol style="list-style-type:decimal;">[*]SuperMarioTiles.zip, 39
</ol>
  • BACKGROUND.bmp, 22542

  • CHIPEND.bmp, 41998

  • INFOWND.bmp, 48142

  • OBJ32_4.bmp, 341518


== Teeth's Challenge ==

<ol style="list-style-type:decimal;">[*]monochrome.bmp, 210

[*]Teeth's Challenge.zip, 69

</ol>
  • Bug.bmp, 214070 (Bug instead of Teeth)

  • Color Tileset.bmp, 69584


== Tile World - Original ==

<ol style="list-style-type:decimal;">[*]tiles.zip, 790
</ol>
  • atiles32.bmp, 2252514

  • atiles48.bmp, 5037602

  • stiles32.bmp, 344118

  • stiles48.bmp, 774198


<ol style="list-style-type:decimal;">[*]tiles-32x32-8bpp.zip, 134

[*]tiles-32x32-24bpp.zip, 263

[*]tiles-48x48-8bpp.zip, 256

[*]tiles-48x48-24bpp.zip, 553

[*]TWL without animation - SimonL.zip, 335

</ol>
  • atiles.bmp, 4534366

== Yoshi 11 ==

<ol style="list-style-type:decimal;">[*]Yoshi11 - Chip.bmp, 4920 (Lynx)

[*]Bugs.png, 28

[*]Fireballs.png, 20

[*]Paramecia.png, 22

[*]Planes.png, 27

[*]Tanks.png, 27

[*]Walkers.png, 24

</ol>

---- Backgrounds ----

<ol style="list-style-type:decimal;">[*]background.zip, 62
</ol>

(Contains Blue, Dark Blue, Dark Green, Dusty Yellow, Gray, Green, Orange, Purple, Red, Yellow, all .bmp, all except Green size 139606, Green size 6670 (bytes) )

---- Digits ----

by Jacques

<ol style="list-style-type:decimal;">[*]chips challenge digits readme.txt, 1

[*]blackandwhite.bmp

</ol>

And files of the form {blue,cyan,green,magenta,red,yellow}-{blue,cyan,green,magenta,red,yellow}.bmp excluding blue-blue, cyan-cyan, etc., all size 7 except yellow-green, which is size 8 (Total 2+30=32 files)


CC Image Resources - M11k4 - 02-Jan-2017

Wait, what is this? Do I need to download something and read the readme or what? Slight smile


CC Image Resources - budugoo - 03-Jan-2017

No no, I just put up a file list (I don't think I'm allowed to put up the actual files) - if anyone can identify where these are from, please tell!