JoshuaBoneLP.dat - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: JoshuaBoneLP.dat (/thread-2021.html) |
JoshuaBoneLP.dat - Joshua Bone - 01-Feb-2013 Hey guys! I stumbled back into the CC community a few weeks ago after an 8 year hiatus. I've spent a few days revamping my old levelset, and the results are now available here and on the Yahoo Groups page. The file is JoshuaBoneLP.dat and it contains 48 levels, about 2/3 of which are from the old JoshB_LYNX.dat set. I've worked really hard on the new ones though, and I'd like to hear feedback and find out if any of them are busted. They should all work in MS and LYNX. The complete listing is: 01 Tumblers - changed ice to force floors and added a chip requirement. Should be fixed in MS mode. -update- still minorly busted but I think it's ok. You're just not required to hold open all the traps in the bottom row. 02 Redoubled Effort - unchanged 03 Thieves And Teleports - unchanged 04 Nine Men's Morris - added toggle walls around the outside to make the last block less risky 05 Rivets - unchanged 06 Earthy Expression - new action level 07 Sliding Scale - new puzzle level 08 Scarecrow - unchanged 09 Tornado Alley - unchanged 10 Toggle Toggle - new puzzle level 11 Superfluous Autonomy - unchanged 12 Mineshaft - unchanged 13 Spiral - unchanged 14 Marooned - moved the teeth room up above the exit so the player can see the mechanism at the end 15 Melt - unchanged 16 Combination Lock - unchanged 17 My Friend - minor aesthetic changes, should not affect gameplay 18 Moving And Unmoving - new puzzle level 19 Shifting Shadows - unchanged 20 Riot Police - MAJOR changes, now need to keep the monsters from hitting clone buttons 21 Reverse Reading Order - new action level 22 Mud And Water - unchanged 23 Swarm - unchanged 24 Condo - unchanged 25 How To Get Around In Venice - unchanged 26 If I Ran The Zoo - new puzzle level 27 Pearl Diving - unchanged 28 Carried Away - upped the time limit by 100 seconds 29 Dimensional Friends - new puzzle level 30 Do As I Say - new puzzle level 31 Four the Love - unchanged 32 Boids - new action level 33 Glass House - new puzzle level 34 Blazes - unchanged 35 No End In Sight - removed useless room with bomb and red key from lower left corner 36 In The Limelight - unchanged 37 Construction Zone - fixed the bust by moving the chip socket over two spaces 38 Lichtenstein - added a 't' so it's spelled right now (update: no it's still wrong, haha!), not that the name ever meant a damn thing. Made some aesthetic changes, moved the toggle button over one space, and used JB's CCLP3 fixed version 39 Bolkonski - aesthetic changes, gameplay should be same 40 Escort - new puzzle level 41 Sardines - made the hint easier to get to 42 Jailbird - unchanged 43 Diabolical - unchanged 44 Warm Breeze - new action level 45 In the Line of Fire - new action/puzzle level 46 Bifurcations - new puzzle level 47 ParaDiaHyperbolical - new puzzle level JoshuaBoneLP.dat - jblewis - 17-Feb-2013 I've enjoyed this new update considerably! Love "Earthy Expression," "Toggle Toggle," and the update to "Nine Men's Morris" that allows the player to walk around outside - very CC1-esque. Will comment more soon. |