![]() |
Toggle Glitch - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: Toggle Glitch (/thread-2028.html) |
Toggle Glitch - Hornlitz - 17-Jan-2013 So, recently (even though I should be studying :/) I've been going through CC1 and CCLP3 in lynx to see which levels are faster with using the Toggle Glitch I found in Tile World. For those who don't know, the glitch is where you ctrl-R the frame you hit a toggle switch, and so then when you start the level over, the toggles will be switched, thus creating some pretty busted up levels. I'm not finished yet, but I'll post what I have now, and I will edit later to add stuff. Note: These scores are not scoreboard worthy. CC1: 005: Lesson 5............. 89(b+5) 038: Sampler............... 493(b+41) 052: The Last Laugh... 382(b+1) 053: Traffic Cop........... 498(b+50) 091: Jumping Swarm.... 367(b+0) - No faster, but doing the glitch will make the level's bold too easy. 118: Miss Direction....... 258(b+0) - No seconds gained, but is still [2] faster. 127: Skelzie.................. Whatever the Melinda Time is - Same effect as having the blob hit the button. CCLP3: 001: Entrance Examination. 298(b+117) 005: Toggle Bust................ 395(b+0) - makes the bold easier to get. 009: Redoubled Effort........ 109(b+1) 016: Two Sets of Rules....... 247(b+3) 026: Spiral.......................... 501(b+118) - I'm sure better routing yields a couple more seconds. 029: Tool Box..................... 285(b+5) - More seconds possible with better routing I think. Toggle Glitch - M11k4 - 18-Jan-2013 Interesting. Do keep us updated on your progress. And that seems to be the best discription of how to activate the bust too. Hope to see you scoring some real scores on CC1 too ![]() ![]() Toggle Glitch - Hornlitz - 18-Jan-2013 For some reason, none of the video recording software I've tried works with recording Tile World, so for the time being, no I cannot do that ![]() But yes, I will certainly try to find more of these levels, possibly in CCLP2 as well ![]() |