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The infamous super-collab level - Printable Version

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The infamous super-collab level - geodave - 28-Mar-2012

I know one was started (since I started it), but where is it now?


The infamous super-collab level - Flareon350 - 28-Mar-2012

I had it last but I sent it to Michael. My portion includes a "Firetrap" like scene, with a tank corridor.


The infamous super-collab level - jblewis - 29-Mar-2012

Can I join in the fun? Slight smile


The infamous super-collab level - geodave - 29-Mar-2012

Quote:Can I join in the fun? Slight smile


Please do! I think Tyler or Trevor may have the latest.


The infamous super-collab level - jblewis - 29-Mar-2012

You guys know where to contact me. Slight smile


The infamous super-collab level - PB_guy - 29-Mar-2012

What do you think would happen if you did a 30 x 30 and passed it through a group of guys who could only add 1 tile (or up to 6 tiles?) before passing it on to the next in line? Would it be garbage in the end?

ian


The infamous super-collab level - geodave - 29-Mar-2012

Yes.

Since Tyler is back maybe he can help get this thing going.


The infamous super-collab level - jblewis - 29-Mar-2012

I think the smaller the contribution, the less cohesive the level would be overall - because it would become less and less clear what people's intentions are when adding certain tiles.


The infamous super-collab level - AdrenalinDragon - 30-Mar-2012

What was the math used for working out how many designers could participate in a 32x32 map?

I might join in, but I need to be sure it is going to proceed of course.


The infamous super-collab level - geodave - 30-Mar-2012

I think we decided the max was about 36.