The infamous super-collab level - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Under Construction (https://forum.bitbusters.club/forum-19.html) +--- Thread: The infamous super-collab level (/thread-2272.html) |
The infamous super-collab level - geodave - 28-Mar-2012 I know one was started (since I started it), but where is it now? The infamous super-collab level - Flareon350 - 28-Mar-2012 I had it last but I sent it to Michael. My portion includes a "Firetrap" like scene, with a tank corridor. The infamous super-collab level - jblewis - 29-Mar-2012 Can I join in the fun? The infamous super-collab level - geodave - 29-Mar-2012 Quote:Can I join in the fun? Please do! I think Tyler or Trevor may have the latest. The infamous super-collab level - jblewis - 29-Mar-2012 You guys know where to contact me. The infamous super-collab level - PB_guy - 29-Mar-2012 What do you think would happen if you did a 30 x 30 and passed it through a group of guys who could only add 1 tile (or up to 6 tiles?) before passing it on to the next in line? Would it be garbage in the end? ian The infamous super-collab level - geodave - 29-Mar-2012 Yes. Since Tyler is back maybe he can help get this thing going. The infamous super-collab level - jblewis - 29-Mar-2012 I think the smaller the contribution, the less cohesive the level would be overall - because it would become less and less clear what people's intentions are when adding certain tiles. The infamous super-collab level - AdrenalinDragon - 30-Mar-2012 What was the math used for working out how many designers could participate in a 32x32 map? I might join in, but I need to be sure it is going to proceed of course. The infamous super-collab level - geodave - 30-Mar-2012 I think we decided the max was about 36. |