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What 'Elements' -make a great level? - Printable Version

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What 'Elements' -make a great level? - jblewis - 17-Feb-2013

One of the best levels I've seen that requires you to do this in order for it to be solved on the first try is ArchieP1's "Double Puzzle." The idea is that there are two overlapping sokoban puzzles in "DoubleMaze" fashion, but they're pretty easy as long as you can get them on paper. However, in order to do this for one of the puzzles, you have to wander into the other without pushing blocks around, which isn't hard. Overall, it was a fun experience.


What 'Elements' -make a great level? - rockdet - 17-Feb-2013

Ida's "Chip Joins Mensa Club"

Enough said.


What 'Elements' -make a great level? - jblewis - 17-Feb-2013

Excellent choice!


What 'Elements' -make a great level? - jblewis - 02-Mar-2013

Apologies for the double post, but I just remembered another level that has a similar memorization concept: "Sequential Memory" from ChrisE1. Basically, a bunch of walkers clone a random sequence of balls and fireballs on a force slide...and later on, you have to press buttons that correspond to those monsters and do so according to the order you noted down or memorized. Good stuff.


What 'Elements' -make a great level? - Flareon350 - 04-Mar-2013

I recently made a level with this "memory" concept called Columnized Memory. Basically you start off with 6 blue keys and there are 12 blue locks, each with a trap button and a block next to each other, as well as a sealed in monster or obstacle across from it. You can choose which traps to open for the next room (which is a one way trip via teleport there) and you have to be able to memorize which ones are open by looking across the columns to the prospective monsters or obstacles. See JoshL3 #54 for a clearer image of what I'm getting at if you're confused Wink