The LUNIT bust - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: The LUNIT bust (/thread-2379.html) |
The LUNIT bust - BitBuster - 04-Feb-2012 How does it work, exactly? I'm a bit confused, because I'm under the impression that MS walkers *always* move (i.e. they can't get "stuck" in a corner the way Lynx walkers can), and so how can the walkers possibly stop cloning long enough for Chip to fill in the water spaces and double back through the toggle door? The LUNIT bust - jblewis - 05-Feb-2012 Water tile at (19, 29). The LUNIT bust - BitBuster - 05-Feb-2012 Oh, ok...so the corridor fills up and then you have to wait in the toggle door room until enough walkers die that you can follow one upwards back to the ice (and then back through the walker corridor again)? The LUNIT bust - jblewis - 05-Feb-2012 There's no waiting involved - that's why the bold is so difficult to get. Only one move can be sacrificed. The LUNIT bust - BitBuster - 05-Feb-2012 ::Scratches head:: (This is why I'm not a competitive Chipster!) The LUNIT bust - James - 05-Feb-2012 Quote:Oh, ok...so the corridor fills up and then you have to wait in the toggle door room until enough walkers die that you can follow one upwards back to the ice (and then back through the walker corridor again)? You only go through the walker corridor once. Once the toggle door is opened, you exit back through the water to get to the block cloner again. The LUNIT bust - BitBuster - 05-Feb-2012 Oh, ok! That makes sense...I'm still having trouble visualizing how the walkers leave enough room for you, though. Why do you only have a grace period of one move? The LUNIT bust - jblewis - 05-Feb-2012 Because the optimal time is 579.2. The LUNIT bust - BitBuster - 06-Feb-2012 Oh! My mistake: I didn't see that you specified that you could only lose one move for the bold. I was thinking in terms of completing the level that way, no matter what the time (which, in hindsight, obviously makes no sense!). Sorry! |