Joe's CCLP1 Entries - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Under Construction (https://forum.bitbusters.club/forum-19.html) +--- Thread: Joe's CCLP1 Entries (/thread-2433.html) Pages:
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Joe's CCLP1 Entries - micronexer97 - 15-Jan-2012 While I've made 18 levels I wish to enter to CCLP1, I might actually develop those into a level set. It's not going to be a 149 by any stretch but I can (hopefully) deliver 50... http://cczone.invisionzone.com/index.php?/files/file/33-joes-cclp1-entries/ Joe's CCLP1 Entries - Markus - 15-Jan-2012 Overall I liked this set, but here's a few suggestions: Some of the dodging looked like it could be too difficult for a new player You don't need all the chips in CUBICLE or all the boots in feet first The levels themselves were fun, I would certainly vote for BITTER BLUE and BORROMEAN RINGS Joe's CCLP1 Entries - tensorpudding - 15-Jan-2012 Here's a few thoughts from a bit of play. I mostly played Lynx and found many levels that were unplayable. #1 and #2 I recognize from your earlier set. They're short and not too hard, but #2 is unplayable in Lynx. #3, #4 and #5 I skipped. I do not like room after room of tricky monster dodging, and I'm going to guess that #5 is impossible or nearly impossible due to ball behavior differences in Lynx. #7 is a nice homage level. #8 is fun in MS but unplayable in Lynx. #9 is good but as pointed out there are more chips than required. I don't need to play another CHIPMINE ever again, so I skipped #10. #11 is fun but I'm still working on it. Haven't tried #12. Pretty sure that in #13 you can't get past the first room in Lynx. I gave up on the MS one after dying to hidden fire under a block halfway through. Dirty tricks! Joe's CCLP1 Entries - tensorpudding - 15-Jan-2012 Ugh, scratch that. I somehow the set up in pedantic mode in Tile World. Some of those unplayable levels are not unplayable I guess. Joe's CCLP1 Entries - Markus - 15-Jan-2012 Quote:Pretty sure that in #13 you can't get past the first room in Lynx. I gave up on the MS one after dying to hidden fire under a block halfway through. Dirty tricks!You're supposed to have fire boots when you get there. Joe's CCLP1 Entries - micronexer97 - 15-Jan-2012 tensor, can you tell me which ones aren't submittable for CCLP1? Joe's CCLP1 Entries - tensorpudding - 16-Jan-2012 Quote:tensor, can you tell me which ones aren't submittable for CCLP1? I messed up and loaded pedantic mode on Tile World which invalidates some valid "normal" Lynx levels. I can only find one unplayable level, #17. Looking in the editor it's because of an illegal tile combination (yellow key on top of east wall). Here are some levels I think are unwinnable due to ruleset differences: #5, because of the way timing works in Lynx, I'm pretty sure you can't pass the balls in the first room. #8, because you can't move in the opposite direction of a force floor, unlike MS #13, because you can't move fast enough to get to the blue button before the tank hits the other blue button. Joe's CCLP1 Entries - micronexer97 - 22-Jan-2012 Same link. Removed two levels and added four. Minor bust on the first level, to play the new version just change the flippers at (13,20) to a chip and change the count. It's bold stands at 288. The other bolds are 445 and 341. Joe's CCLP1 Entries - micronexer97 - 24-Jan-2012 Fixed two busts and added another level, feedback welcome. Joe's CCLP1 Entries - micronexer97 - 28-Jan-2012 Same link guys, would LOVE someone to LP this or even just the CONVERSION series. 25 submissions now |