CC Zone - Chip's Challenge Forum
"Busy" levels - Printable Version

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"Busy" levels - BitBuster - 12-Jan-2012

Quote:Man, if only the map weren't restricted to 32 x 32 squares...


There's a question; would it be violating the spirit of CC if the map was expanded to, say, 40 x 40?


"Busy" levels - BigOto2 - 12-Jan-2012

I would gladly accept more space, it would allow massive islands or beaches (NOT insanely long puzzles).


"Busy" levels - Lessinath - 12-Jan-2012

128x128 maps would certainly be excessive (16x larger) although I know I'd have fun with them. 96x96 maps may still be too large (9x larger), but 64x64 maps may be good.


"Busy" levels - BigOto2 - 13-Jan-2012

I'd totally go for 128x128 maps, as long as the game also had checkpoints. I could make a huge 32x32 island in the middle and then one would have to swim with the gliders to get to another near the edge (but still surrounded in water), maybe with some items or the exit on it.


"Busy" levels - AdrenalinDragon - 13-Jan-2012

Quote:I'm going the other way around. I want to make at least one level saturated enough that I'll be satisfied with its looks, which isn't the case right now, Unicorn Rabbit being the closest I've ever been to that objective.


Is it called that because the map looks like a Unicorn and a Rabbit? Confused


"Busy" levels - rockdet - 13-Jan-2012

Nope, not at all.


"Busy" levels - jblewis - 14-Jan-2012

The only issue I have with increasing the map size by any number is the potential for abuse. Can you imagine a level like "Chchchchchchchips II" from Jacques.dat on a 128x128 map? Wink


"Busy" levels - rockdet - 14-Jan-2012

It could go the other way around, e.g. can you imagine the frog level on a 128x128 scale? Or Warehouse II?

No way.


"Busy" levels - Lessinath - 14-Jan-2012

I don't think anyone would vote for a 128x128 block pushing level, or chip gathering level. I know I wouldn't. I wouldn't vote for a 128x128 level of almost anything. No one says you have to utilize all that space - in fact, it'd be better not to.

We'd also need a greater number of trap and clone connections.

But, 64x64 gives us substantially(x4) more room then we have now and is more reasonable in size.


"Busy" levels - KeyboardWielder - 14-Jan-2012

Quote:It could go the other way around, e.g. can you imagine the frog level on a 128x128 scale?


"the frog level"? Which one? Jaywalker? Teeth

Oh wait, surely you weren't referring to... Tongue

- Madhav.