The Unity Project, Phase One - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +---- Forum: Blog Station (https://forum.bitbusters.club/forum-31.html) +---- Thread: The Unity Project, Phase One (/thread-3.html) |
The Unity Project, Phase One - Joshua Bone - 13-Jun-2019 So, I hadn't meant to let it slip quite yet that I'm in the early stages of working on a CC-like game which will eventually (hopefully on the scale of a few months) become an open source community project. I mean, we're talking very early stages. So far I can read in CC1 levelsets and convert them into an in-memory format. And there's a sweet random number generator. That's not much. That being said, however, I've spent thousands of hours working on stuff like this (Puzzle Studio in particular), and I'm pretty confident that this project will go somewhere. The project is unnamed so far. Every name so far doesn't seem to fit. It's not Super Tile World or Tile World 3 because Tile World is an emulation of Chip's Challenge, and this project has no intent of emulating a ruleset, but rather inventing a new one based on the best parts of old engines. It's not JBone's Challenge because I want this to be a community effort, and JBone's Challenge is really a different game I want to write (and which may eventually be branched from this). So it's just The Project or The Unity Project for now, name suggestions welcome. Is the Unity Project open source? The Unity Project is meant to be a community effort. I intend to release all of the C# code under an open source license of some sort, probably either the MIT or a Creative Commons license. HOWEVER, I have a set of criteria (Phase 1) that I want the project to meet before I open source it:
</ul> Why the emphasis on backwards compatibility? Lots of reasons! Might sound silly, but here's one of the biggest for me:
[*] By setting clear definitions about what features the core gameplay must support, it allows the project to begin on a strong software engineering foundation, with a clear initial direction. </ul> How can I help during Phase 1?
The Unity Project, Phase One - FelixNemis - 14-Jun-2019 Hell yeah! Even though I have my own cc-like game engine I'm working on I'm definitely down for helping out with this too. The Unity Project, Phase One - BlazingApollo - 17-Jun-2019 Will this project have a dedicated Discord server? Adding a channel in CCZone Discord might work better though. The Unity Project, Phase One - Joshua Bone - 19-Jun-2019 Good idea. We may get there eventually. For now the #community-projects and #programming channels in CCZone are the main places for discussion. The Unity Project, Phase One - Markus - 11-Jul-2019 Good Luck! |