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CCMiniLP - Printable Version

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CCMiniLP - random 8 - 03-Oct-2012

File category: CC1 Levelsets

Contains CCMiniLP.dat and the associated text file. Also available at the Yahoo! group. Added .tws and .dac files as of v6 (1.0.6).


What's New in Version PostFinal2 (1.0.12)
  • vPostFinal2 - updated TWS. Level set remains unchanged.
  • Details also in notes file.



CCMiniLP - AdrenalinDragon - 05-Jan-2013

I have played the first 5 levels on Lynx and here's my thoughts:

1: INVERTED - Although this level is similar to CCLP2's Reversi and not a favourite of mine, I enjoyed this one due to the fact I didn't get lost as much as I'd thought I would.

2: TELE-PORTABLE - This one was trial and error and I had to use the solution in the end to solve it. Too much guesswork for me. It takes forever to solve in Lynx.

3: RUINED CANAL - I enjoyed this level. Although a little on the long side due to the block pushing, I'm glad there were no fire or bombs under the blocks.

4: RANDOMNESS! - Another long level which I didn't finish as I ran out of steam on the Bug Block room in the bottom left countless times. What was the randomness?

5: CRUEL AND UNUSUAL - I hate to say this, but invisible sokobans this long and tedious are never going to be anyone's favourite. Not much else to say about it.

Overall, it was a bit below par. I liked 2 out of 5 of the levels, but a lack of variety or levels outstaying their welcome were my biggest complaints so far.


CCMiniLP - random 8 - 06-Jan-2013

3: It was the only one that really had CCLP1 in mind, since i spent most of the week and a half (see notes) building that level, so i'm glad you liked it. Slight smile

4: The randomness is in the level design/layout.

5: Hence the name Tongue.