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Some Useful CC2 Logic Inventions - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +---- Forum: Blog Station (https://forum.bitbusters.club/forum-31.html) +---- Thread: Some Useful CC2 Logic Inventions (/thread-9.html) |
Some Useful CC2 Logic Inventions - Joshua Bone - 26-Jan-2018 SET/RESET: The outer four buttons can be 'set' independently, and the middle button resets them all. ![]() SEPARATE ON/OFF: A simpler version of SET/RESET. Basically like a toggle switch except the on and off functions are separated. ![]() MULTI-TOGGLE: You can add more branches as needed. Each press of the button moves the toggle to the next state. ![]() EDGE TRIGGERS: The STEP ON trigger fires a 1-tick pulse on tick t+1 after the button is pressed. The STEP OFF trigger fires a 1-tick pulse on tick t+3 after the button is released. The ROCKER fires either a 1-tick or 2-tick pulse on tick t+1 after the button is pressed, and another 1-tick or 2-tick pulse on tick t+1 after the button is released (the pulse will be 1-tick wide for a short press of the button, and 2-ticks wide for a long press). ![]() Some Useful CC2 Logic Inventions - chipster1059 - 26-Jan-2018 I'm not really sure exactly howthe mechanisms behind these work, but these are some pretty cool designs that could probably be useful in several levels ![]() Thank you for sharing these ![]() Some Useful CC2 Logic Inventions - Joshua Bone - 26-Jan-2018 No prob! It'll be nice if the community can build up a library of useful things like this that can then be used for interesting level designs, so it's not a matter of trying to figure everything out from scratch. |