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    Thread: Changing Tile World graphics to CC graphics?
Post: RE: Changing Tile World graphics to CC graphics?

drn211 Wrote: (03-Aug-2022, 2:30 AM) -- Would anyone here happen to have a still working version of this please? The links are all, unfortunately, dead. -- I'm not sure where old CCZone files are n...
The Architect Programs and Editors 18 21,133 03-Aug-2022, 10:13 PM
    Thread: TileWorld
Post: RE: TileWorld

For Windows users: Create a shortcut for the Tile World executable; name it something distinctive like "Tile World (No Passwords)" Right-click the shortcut and choose "Properties" Add " -p" to t...
The Architect CCLP Discussions 4 4,499 14-Jan-2022, 4:23 AM
    Thread: Chip's Challenge Creator
Post: RE: Chip's Challenge Creator

:chipwin: CCCreator 0.6 is out, now with playtesting! Download at https://cccreator.bitbusters.club/. The public beta has been extended to January 1, 2022. This will hopefully be the final beta ses...
The Architect Programs and Editors 51 48,471 30-Jun-2021, 10:51 PM
    Thread: Chip's Challenge Creator
Post: RE: Chip's Challenge Creator

CCCreator 0.5.5 has released, with some minor QoL improvements, one significant bugfix, and beta access extended to July 1st. It can be downloaded at https://cccreator.bitbusters.club/. I apologize...
The Architect Programs and Editors 51 48,471 01-Jan-2021, 11:54 PM
    Thread: Ask a dumb question, get a dumb answer
Post: RE: Ask a dumb question, get a dumb answer

ncrecc Wrote: (19-Aug-2020, 6:26 PM) -- Vladimir Gerajkee is well known for his villanous acts. This is my essay on what makes Vladimir Gerajkee a good villain. Here are three things Vladimir Gerajke...
The Architect Games and Trivia 555 361,377 21-Aug-2020, 3:25 PM
    Thread: Ask a dumb question, get a dumb answer
Post: RE: Ask a dumb question, get a dumb answer

Edit: meant to answer this question: Quote: -- Woop can turn back time, and he can also make people teleport from one place to another at will. Good job he's friendly, if he was evil wouldn't thes...
The Architect Games and Trivia 555 361,377 19-Aug-2020, 3:34 PM
    Thread: Pointless CC Trivia Thread
Post: RE: Pointless CC Trivia Thread

Neat! I did get as far as decompressing it, but the pattern didn't particularly stand out to me. Though the decompressed size of 1024 did seem suspicious.
The Architect General Discussion 190 150,539 06-Aug-2020, 7:15 PM
    Thread: Pointless CC Trivia Thread
Post: RE: Pointless CC Trivia Thread

Zrax Wrote: (05-Aug-2020, 12:55 PM) -- There is only one CC2 level (ARTIC2.C2M) which contains a "CBMP" data field.  In this map, it contains a 32x32 bitmap of an ice block. -- Is that what it is! ...
The Architect General Discussion 190 150,539 05-Aug-2020, 4:07 PM
    Thread: Chip's Challenge Creator
Post: RE: Chip's Challenge Creator

CCCreator 0.5.4 is now available at https://cccreator.bitbusters.club/ (https://cccreator.bitbusters.club/)! This is a small bugfix update, but also extends the public beta session to January 1st 2021...
The Architect Programs and Editors 51 48,471 30-Jun-2020, 5:18 PM
    Thread: Level 100- One Tank's Adventure
Post: RE: Level 100- One Tank's Adventure

Always happy to help. :) Syllypryde Wrote: (28-Mar-2020, 9:56 PM) -- On a side note, in the last week I have been solving levels I couldn’t months ago. I cannot speak for others, but it seems to m...
The Architect Level Discussion 6 6,035 30-Mar-2020, 7:22 PM
    Thread: Level 100- One Tank's Adventure
Post: RE: Level 100- One Tank's Adventure

The tank can indeed go in there, and can get out again as well. The rest should become clear when you solve that step.
The Architect Level Discussion 6 6,035 28-Mar-2020, 4:50 PM
    Thread: Level 100- One Tank's Adventure
Post: RE: Level 100- One Tank's Adventure

Sounds like you're missing the fact that Chip is not the only one who can operate the clone buttons.
The Architect Level Discussion 6 6,035 27-Mar-2020, 5:19 PM
    Thread: Chip's Challenge Creator
Post: Chip's Challenge Creator

CCCreator 0.5.3 is now available! Due to RL I have not been able to work much on it, so the changelog is pretty light this time around. But importantly, this update extends beta access to July 1st. CC...
The Architect Programs and Editors 51 48,471 01-Jan-2020, 12:19 AM
    Thread: Chip's Challenge Creator
Post: Chip's Challenge Creator

CCCreator version 0.5.2 is available: https://cccreator.bitbusters.club/ (https://cccreator.bitbusters.club/)
The Architect Programs and Editors 51 48,471 30-Jul-2019, 5:12 AM
    Thread: F6 and F7 take me to a random level?
Post: F6 and F7 take me to a random level?

Quote: -- 5 hours ago, Gavin said: ... is there a way to make them go forward and back just 1 level at a time? -- That is exactly what F6 and F7 do, unless you're playing one of the CC2LP1 voti...
The Architect General Discussion 1 3,102 29-Jul-2019, 5:45 PM
    Thread: Unity Project progress report 1
Post: Unity Project progress report 1

All sounds pretty workable. I would suggest naming the interface for movable elements "Mob", which is short for "mobile object".
The Architect Blog Station 2 3,352 21-Jun-2019, 10:16 PM
    Thread: Ask a dumb question, get a dumb answer
Post: Ask a dumb question, get a dumb answer

All tanks are operated by the Clubhouse Central Computer Controller Core, which was built with a partial implementation of the First Law of Robotics: it is unable to perform any action that will defin...
The Architect Games and Trivia 555 361,377 19-Jun-2019, 6:19 PM
    Thread: Ask a dumb question, get a dumb answer
Post: Ask a dumb question, get a dumb answer

That's not the floor, that's the wall. Compare with the orientation of the in-game characters, and of your computer screen. What dumb question should I ask next?
The Architect Games and Trivia 555 361,377 14-Jun-2019, 6:32 PM
    Thread: Chip's Challenge Creator
Post: Chip's Challenge Creator

CCCreator version 0.5.1 is available: https://cccreator.bitbusters.club/ (https://cccreator.bitbusters.club/)
The Architect Programs and Editors 51 48,471 24-May-2019, 6:04 AM
    Thread: Eighteen years - it's been a good run.
Post: Eighteen years - it's been a good run.

It is regrettable, but I'm heartened that, wherever the community meets online, we're still going strong! Or in other words: it's not the end of Chip's Challenge. :slight_smile:
The Architect General Discussion 8 7,700 14-May-2019, 5:29 PM