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    Thread: New TW Glitch?
Post: New TW Glitch?

Update: The version of Tile World i have is the ice block version. Also, i discovered that it cannot be used to cheat, because if any of these keys are pressed the game doesn't save the score. For e...
CamdenT General Discussion 11 8,021 09-Dec-2013, 5:37 PM
    Thread: New TW Glitch?
Post: New TW Glitch?

I have discovered that pressing certain keys in Tile World 1 has some strange effects that can change the outcome of the level. After pressing any key to start the level, pressing the following keys w...
CamdenT General Discussion 11 8,021 06-Dec-2013, 4:56 PM
    Thread: Tile World 2 Death Box Ideas [Formerly "Tile World 2 Death Box Modding"]
Post: Tile World 2 Death Box Ideas [Formerly "Tile World...

The only problem is that when you cook a level, a message doesn't pop up. The game itself doesn't know that you cooked the level, only the player knows that.
CamdenT Programs and Editors 24 17,089 01-Sep-2013, 2:10 PM
    Thread: Where are you from ?
Post: Where are you from ?

Anyway, going back to the actual topic of this thread, im from Connecticut. (probably the only one lol)
CamdenT General 94 57,066 26-Jul-2013, 7:52 AM
    Thread: CCLP1 Voting Pack News and Releases
Post: CCLP1 Voting Pack News and Releases

Quote: -- I admittedly have skipped over some levels that are hard on the eyes or just look too long or not very interesting. If there weren't so many levels maybe I'd play all of them. So far, ...
CamdenT CCLP Discussions 78 51,888 25-Jul-2013, 6:08 PM
    Thread: Artwork.dat
Post: Artwork.dat

I have a bunch of levels that are giant versions of Chip's Challenge tiles (inspired by "Spy" from CCLP2). Camden.dat: #29 and 126 Camden_2.dat: #8, 28, 44, 71, 73, 83, and 91 -Camden
CamdenT Under Construction 10 7,870 25-Jul-2013, 3:30 PM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

Darn. Well, we can always save it for the next community-released pack!
CamdenT Under Construction 132 79,951 23-Jul-2013, 8:13 AM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

So is the level finished? If so is it going to be put into one of the CCLP1 voting packs?
CamdenT Under Construction 132 79,951 17-Jul-2013, 5:18 PM
    Thread: Dragon Pack - Discussion
Post: Dragon Pack - Discussion

Ok, thanks! :slight_smile:
CamdenT CCLP Discussions 41 25,219 10-Jul-2013, 2:00 PM
    Thread: Dragon Pack - Discussion
Post: Dragon Pack - Discussion

Quote: -- #14 Key Hunt -- This level seemed to flow very nicely once I figured out the first half. It was enjoyable despite the CCLP3-style "false modularity" where it looks like you can do multipl...
CamdenT CCLP Discussions 41 25,219 10-Jul-2013, 1:03 PM
    Thread: Stupid deaths.
Post: Stupid deaths.

Quote: -- Well, in my case I was actually using the 291 route, which is supposed to have a better probability...and it worked for me - got it in 4 attempts. :thumbsup: :chipwin: -- A similar thing...
CamdenT General Discussion 533 317,236 21-Apr-2013, 11:18 AM
    Thread: Pointless CC Trivia Thread
Post: Pointless CC Trivia Thread

There are no blob clone machines in CC1.
CamdenT General Discussion 190 150,493 30-Nov-2012, 8:41 PM
    Thread: For those who have the Amsterdam Bold...
Post: For those who have the Amsterdam Bold...

Icedeath drives me mad, i don't see how anyone could get bold on it! And I looked into Richard Field's description. I had a hunch it might have something to do with pushing blocks through. I've start...
CamdenT General Discussion 5 4,159 02-Sep-2012, 9:57 AM
    Thread: For those who have the Amsterdam Bold...
Post: For those who have the Amsterdam Bold...

Quote: -- What would qualify as a "variation on the 395 route", exactly? :stuck_out_tongue: If you want a subtle idea about where to start looking for the 397, you could try reading Richard Field's...
CamdenT General Discussion 5 4,159 01-Sep-2012, 9:11 AM
    Thread: For those who have the Amsterdam Bold...
Post: For those who have the Amsterdam Bold...

Hi, I have been looking into the Amsterdam bold recently. Ever since pieguy got 397 it has baffled me, and i have a question for anyone who's acheived it. My question is: Is the 397 route a variation...
CamdenT General Discussion 5 4,159 31-Aug-2012, 11:53 AM
    Thread: Why can't we fix the toggle switch?
Post: Why can't we fix the toggle switch?

What is this about? Is there a new glitch or something?
CamdenT General 6 4,649 15-Apr-2012, 5:44 PM
    Thread: What is your current avatar on CC Zone?
Post: What is your current avatar on CC Zone?

Mine is Chip playing my instrument, the trombone :smiley:
CamdenT General 175 105,109 09-Apr-2012, 6:57 PM
    Thread: The Supercollab Level
Post: The Supercollab Level

File category: CC1 Levelsets Latest Version of the supercollab level!
CamdenT CC1 Level Packs 0 1,596 08-Apr-2012, 6:39 PM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

I downloaded it and added my piece, so what should I do now? Edit: I uploaded it here in the downloads section. It's called The Supercollab Level Version 1.6.
CamdenT Under Construction 132 79,951 08-Apr-2012, 4:14 PM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

Quote: -- I've gotten my part done - will send to CamdenT next. Camden, what's your e-mail? -- My email is 719cam@snet.net
CamdenT Under Construction 132 79,951 08-Apr-2012, 7:47 AM