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    Thread: JCCLP3.1
Post: RE: JCCLP3.1

Is 101 broken ? I finished it shortly after getting the two yellow keys and there were whole areas of the level I didn't visit, including the hint tile.
chrisba CC1 Level Packs 2 1,253 06-May-2023, 11:08 AM
    Thread: CHIPS.EXE, Tile World, or Tile World 2?
Post: CHIPS.EXE, Tile World, or Tile World 2?

I use tileworld on Mac mostly, and Lynx exclusively. Whenever I go back to MS mode, it looks so clunky. I also run it under Linux in Virtualbox. When I am really desparate to crack a level, I can do ...
chrisba General Discussion 21 17,565 24-Jan-2014, 7:45 AM
    Thread: Tungsten Pack - Discussion
Post: Tungsten Pack - Discussion

Can I just say what an entertaining level San Diego Zoo is ( sorry, can't remember the number ) . Just the right level of difficulty and a nice concept. I hope the real zoo is more secure though.
chrisba CCLP Discussions 5 3,872 12-Dec-2013, 11:15 AM
    Thread: Tungsten Pack - Discussion
Post: Tungsten Pack - Discussion

Does 25 have a bust, or is the "catch" alluded to in the hint simply that you don't need any of the chips ?
chrisba CCLP Discussions 5 3,872 10-Dec-2013, 1:51 PM
    Thread: Shoehorn Pack - Discussion
Post: Shoehorn Pack - Discussion

Level 35 has, IMHO, an unrealistic time limit. I have scored it assuming that will be fixed, and 17 has been scored assuming the bust mentioned above is fixed too. Some crackers in here. .
chrisba CCLP Discussions 14 8,768 04-Dec-2013, 3:13 PM
    Thread: Shoehorn Pack - Discussion
Post: Shoehorn Pack - Discussion

Level 17 seems to have a bust. It is possible to complete it without picking up all the chips , or the red key, by pressing the green button on the right hand side twice. The first time kills the teet...
chrisba CCLP Discussions 14 8,768 16-Nov-2013, 7:22 AM
    Thread: Quartz Pack - Discussion
Post: Quartz Pack - Discussion

Oh, I forgot. Lathe, Rinse and Repeat needs a longer time limit. It's a good level otherwise and I've scored it assuming it will be extended.
chrisba CCLP Discussions 5 3,991 24-Oct-2013, 5:11 PM
    Thread: Quartz Pack - Discussion
Post: Quartz Pack - Discussion

There are some really good levels in here, but quite a few which are way too complex for CCLP1 ( in my opinion ), like 27, 35, 39, 41, 42, 44 and 49. I loved Have Block, will Travel, Build-a-bridge, ...
chrisba CCLP Discussions 5 3,991 22-Oct-2013, 12:22 PM
    Thread: Popcorn Pack - Discussion
Post: Popcorn Pack - Discussion

I'll put my votes in, but here are my thoughts... Level 5 - Flick - Way too hard, I never got remotely near finishing this Level 6 - Crate Packing - Personally, if find the Sokoban style levels dull...
chrisba CCLP Discussions 17 10,123 22-Aug-2013, 8:42 AM
    Thread: Popcorn Pack - Discussion
Post: Popcorn Pack - Discussion

Quote: -- Lvl 48 (Pushover): I've been working on this for about an hour and I just can't find a way to get any more than 3 of the chips. Out of confusion I've given it a 2/5 because it's a good l...
chrisba CCLP Discussions 17 10,123 20-Aug-2013, 11:37 AM
    Thread: Popcorn Pack - Discussion
Post: Popcorn Pack - Discussion

Quote: -- I already noticed it about a month ago. It's an easy fix by just adding two force field tiles, so vote as if you did it the proper way and it wasn't busted if it was included in CCLP1. Than...
chrisba CCLP Discussions 17 10,123 20-Aug-2013, 7:52 AM
    Thread: Popcorn Pack - Discussion
Post: Popcorn Pack - Discussion

Level 37 - Chip Alone. Is this level broken ? I can see how it's meant to be solved, by sending one of the fireballs clockwise around the map and the other one anti-clockwise. The latter is much easi...
chrisba CCLP Discussions 17 10,123 19-Aug-2013, 10:30 AM