Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: IHNN's scores
Post: RE: IHNN's scores

CCLP5 (MS) 038: 342 (bc) [Exit Exaggeration] 080: 670 (+1, b) [Indigo Lagoon] CCLP5 (Lynx) 080: 668 (+1, bc) [Indigo Lagoon]
Ihavenoname248 High Scores 320 195,594 5 hours ago
    Thread: IHNN's scores
Post: RE: IHNN's scores

CCLP5 (MS) 003: 254 (b-5, pc) [Paparazzi] Can you tell I'm mostly interested in the busts right now?
Ihavenoname248 High Scores 320 195,594 16-Mar-2024, 3:06 PM
    Thread: IHNN's scores
Post: RE: IHNN's scores

CCLP5 (Lynx) 080: 667 [Indigo Lagoon] Might as well transfer the route.
Ihavenoname248 High Scores 320 195,594 16-Mar-2024, 2:05 PM
    Thread: IHNN's scores
Post: RE: IHNN's scores

CCLP5 (MS) 080: 669 (b+8) [Indigo Lagoon]
Ihavenoname248 High Scores 320 195,594 16-Mar-2024, 2:00 PM
    Thread: IHNN's scores
Post: RE: IHNN's scores

CCLP5 (MS) 015: 310 (bc) [Heterochromia] 1/4
Ihavenoname248 High Scores 320 195,594 05-Mar-2024, 10:50 PM
    Thread: IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
Post: RE: IHNN's levels feedback/discussion (New inside:...

Since it's hard to track down every release and update, I'm uploading my most recent batch of fixes to pieguy's site as well as to this post. Any further updates will also probably be in this post, li...
Ihavenoname248 Level Discussion 96 88,573 01-Mar-2024, 10:49 PM
    Thread: IHNN1
Post: RE: IHNN1

Here's a very, very long overdue update to IHNN1. Lots of bust and usability fixes in here, though this upload does not have saved solutions. The gist of the solution should be the same as the Steam v...
Ihavenoname248 CC2 Level Packs 1 2,229 01-Mar-2024, 10:43 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

CCLP5 update to the set with some bust fixes in that set. Vault Line - Renamed from "The Vault" Indigo Lagoon - Added 2 tiles to prevent an extraneous NE solution. MS with the intended solution shoul...
Ihavenoname248 CC1 Level Packs 19 10,025 01-Mar-2024, 10:41 PM
    Thread: IHNN's scores
Post: RE: IHNN's scores

CCLP5 (MS) 024: 346 [Uphill Battle] CCLP5 (Lynx) 024: 340 [Uphill Battle] Alright, got my entries in the evolution table. (I'd already routed this from UC5 before it was confirmed CCLP5)
Ihavenoname248 High Scores 320 195,594 01-Mar-2024, 7:17 PM
    Thread: IHNN's scores
Post: RE: IHNN's scores

Ihavenoname248 Wrote: (22-Mar-2023, 3:40 AM) -- ...apparently I have this without realizing? -- CC1 (Steam) 045: 290 (+4, b) [Monster Lab] CC2LP1 178: 560 (+356, b-3) | 96390 (+5350, b-50) [Ba...
Ihavenoname248 High Scores 320 195,594 29-May-2023, 10:14 PM
    Thread: IHNN's scores
Post: RE: IHNN's scores

CCLP2 (MS) 016: 314 (+1, bc)
Ihavenoname248 High Scores 320 195,594 24-Apr-2023, 4:55 PM
    Thread: Melinda scores
Post: RE: Melinda scores

Nicely found Paul! I just executed the route myself and confirmed that it does come out to 314 (-.9) - SuperCC must still have the issue where it adds 1 tick at the end of a replay, bumping this kind ...
Ihavenoname248 High Scores 1 727 17-Apr-2023, 6:20 PM
    Thread: IHNN's scores
Post: RE: IHNN's scores

Ihavenoname248 Wrote: (20-Nov-2020, 2:44 AM) -- CC2LP1 065: 374 (+4, bc) | -1 [lolololololol] -- 065: 375 (+1, b) | -1 ...apparently I have this without realizing?
Ihavenoname248 High Scores 320 195,594 22-Mar-2023, 3:40 AM
    Thread: May 2021 Create Competition- Ahead of Time
Post: RE: May 2021 Create Competition- Ahead of Time

Results have been frozen in time for a long time. But no longer! [spoiler="8th"] eevee - Red Light, Green Light (unranked) The gimmick of the level is fairly straightforward - don't move when the...
Ihavenoname248 Competitions 1 2,541 13-Mar-2023, 10:17 AM
    Thread: IHNN's scores
Post: RE: IHNN's scores

CC2 030: 88 (+1) | 15880 (+10) Meh. Still not really feeling it.
Ihavenoname248 High Scores 320 195,594 23-Jan-2023, 6:16 PM
    Thread: CCLP5: Pre-Voting Culling & Level Nominations!
Post: RE: CCLP5: Pre-Voting Culling & Level Nominations!

Here are the levels I think deserve a shot in voting, from the nominations set: 3 - Repair the Maze 2.0 (being a sequel is both a benefit and a downside, but I think it does enough differently and st...
Ihavenoname248 Announcements 30 16,800 23-May-2022, 3:59 AM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

I think that now, this can truly be considered a version 1.0. Added a bomb to Dread Freight (148) to enforce both cool block things.
Ihavenoname248 CC1 Level Packs 19 10,025 05-Feb-2022, 4:37 AM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Changed toggle room of Lightning Strikes Twice (140) to remove cheese solution found by J.B.
Ihavenoname248 CC1 Level Packs 19 10,025 31-Jan-2022, 8:06 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Moved the chip that was under a block in You Poked the Bear, Now Run (126) out from under the block. Changed chips required count for Two Bit Hack (135) from 16 to 20. Extremely minor change (swappi...
Ihavenoname248 CC1 Level Packs 19 10,025 25-Jan-2022, 11:12 PM
    Thread: IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
Post: RE: IHNN's levels feedback/discussion (New inside:...

I heard the solution file submission deadline was coming up. So I figured I'd finish up compiling the files I'd already created. These both should have a syncing solution for every level, but if there...
Ihavenoname248 Level Discussion 96 88,573 15-Jan-2022, 9:04 PM