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    Thread: The time has come! (CCLP4 levelset submissions officially open!)
Post: The time has come! (CCLP4 levelset submissions off...

Quote: -- Edit: Not very many differences for any who are wondering where I'm getting this from, it's here: http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp2.html (http://www.muppetlabs...
breadbox Announcements 52 39,186 13-Nov-2015, 4:35 AM
    Thread: Tile World 1.3.1
Post: Tile World 1.3.1

I would say that if that's the kind of program you want, you shouldn't use Tile World as a starting point. You can leverage the knowledge that it embodies, but there's just a few too many assumptions ...
breadbox Programs and Editors 7 6,812 10-Sep-2015, 10:47 PM
    Thread: Tile World 1.3.1
Post: Tile World 1.3.1

I've been toying with the code a bit, and I'm going to release the current version as Tile World 1.3.2: http://www.muppetlabs.com/~breadbox/software/tworld/ (http://www.muppetlabs.com/~breadbox/s...
breadbox Programs and Editors 7 6,812 10-Sep-2015, 11:22 AM
    Thread: Tile World file location help (Linux)
Post: Tile World file location help (Linux)

(Oh, and I would say that your use case is exactly the type of situation I had in mind when I added the environment variables feature to Tile World.)
breadbox General Discussion 7 6,441 08-Sep-2015, 10:43 PM
    Thread: Tile World file location help (Linux)
Post: Tile World file location help (Linux)

What went wrong is that you don't have the SDL development package. (You have SDL installed, but you don't have the support files that let you build something that uses SDL.) Running "sudo apt-get ins...
breadbox General Discussion 7 6,441 08-Sep-2015, 10:40 PM
    Thread: Tile World file location help (Linux)
Post: Tile World file location help (Linux)

You have a few options. You can set the environment variable TWORLDDIR to change the default directory tree for all shared files. So you could add something like this to your .profile (or .bash_profi...
breadbox General Discussion 7 6,441 08-Sep-2015, 8:48 PM
    Thread: bug in editor?
Post: bug in editor?

Quote: -- As another programmer, I can't count how many times I've told myself this :smiley:. -- Indeed! In this case "it ought to work" really means "someone ought to have noticed this".
breadbox Chip's Challenge 2 37 27,579 03-Aug-2015, 8:30 PM
    Thread: bug in editor?
Post: bug in editor?

That's odd. 4.2 seconds is the maximum time length for a single entry in the replay data, but the replay format comes with a continuation marker in order to support longer time periods. And many repla...
breadbox Chip's Challenge 2 37 27,579 03-Aug-2015, 10:59 AM
    Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines

I can understand that point of view, but that certainly wasn't my goal when I set out to write Tile World. Right now, the stuff that is under "pedantic mode" are extensions to the original rules. Thin...
breadbox Chip's Challenge 2 21 21,267 29-Jul-2015, 11:51 PM
    Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines

It does. And that's a bit of a pickle. Normally I would roll out a fix for this entire class of bugs, but I hate to completely ruin the point of two (or more?) levels in CCLP1 by doing so. These two ...
breadbox Chip's Challenge 2 21 21,267 29-Jul-2015, 11:41 AM
    Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines

Quote: -- https://cczone.invisionzone.com/uploads/gallery/category_3/gallery_112_3_1674.png If Chip enters the teleport on the left, he'll always exit the teleport on the right (and live). -- ...
breadbox Chip's Challenge 2 21 21,267 26-Jul-2015, 5:19 AM
    Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines

Quote: -- If a creature on a clone machine is processed later than the creature that pushed the clone button, then it gets an ordinary move in addition to the skipped frame. But if the creature was p...
breadbox Chip's Challenge 2 21 21,267 26-Jul-2015, 4:48 AM
    Thread: Tile World 1.3.1
Post: Tile World 1.3.1

Quote: -- On another note, there are a few Tile World 2.1 features that you might be interested in for the Tile World 1 series. One of them is to save the volume setting between program invocations, ...
breadbox Programs and Editors 7 6,812 25-Jul-2015, 2:20 PM
    Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines

Thanks, Eric. There's a lot of stuff here, and I'll need to find a block of time to aggregate it all. I assume "release boosting" refers to the skipped frame that happens when a creature leaves a clo...
breadbox Chip's Challenge 2 21 21,267 25-Jul-2015, 2:06 PM
    Thread: Tile World 1.3.1
Post: Tile World 1.3.1

Actually, why not have this in its own topic? I would love to see a list of the differences between the original Lynx ruleset and the new CC1 ruleset, and it's clearly not a small subject. As for ...
breadbox Programs and Editors 7 6,812 25-Jul-2015, 11:21 AM
    Thread: DOS Version of Chips Challenge
Post: DOS Version of Chips Challenge

PS: I've started writing down the format of the CC2M files, used by the new release of CC1. It's here for anyone who's interested: http://www.muppetlabs.com/~breadbox/software/tworld/cc2mfmt.html...
breadbox Programs and Editors 7 6,608 24-Jul-2015, 9:07 PM
    Thread: DOS Version of Chips Challenge
Post: DOS Version of Chips Challenge

Hey John, thanks for writing all that up. I really should have done that myself, but I guess I never got around to it. ccexplore and I decoded the file format independently of each other. If it had b...
breadbox Programs and Editors 7 6,608 24-Jul-2015, 9:02 PM
    Thread: Tile World 1.3.1
Post: Tile World 1.3.1

Hi everybody. It's been a while, hasn't it? So, the exciting news of CC2's relesae naturally brought to mind thoughts of Tile World. Back in 2006, I was getting ready to do one more release of Tile ...
breadbox Programs and Editors 7 6,812 24-Jul-2015, 8:48 PM