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Thread: The time has come! (CCLP4 levelset submissions officially open!)
Post: The time has come! (CCLP4 levelset submissions off...
Quote:
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Edit: Not very many differences for any who are wondering where I'm getting this from, it's here: http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp2.html (http://www.muppetlabs... |
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breadbox |
Announcements
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52 |
39,186 |
13-Nov-2015, 4:35 AM |
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Thread: Tile World 1.3.1
Post: Tile World 1.3.1
I would say that if that's the kind of program you want, you shouldn't use Tile World as a starting point. You can leverage the knowledge that it embodies, but there's just a few too many assumptions ... |
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breadbox |
Programs and Editors
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7 |
6,812 |
10-Sep-2015, 10:47 PM |
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Thread: Tile World 1.3.1
Post: Tile World 1.3.1
I've been toying with the code a bit, and I'm going to release the current version as Tile World 1.3.2:
http://www.muppetlabs.com/~breadbox/software/tworld/ (http://www.muppetlabs.com/~breadbox/s... |
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breadbox |
Programs and Editors
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7 |
6,812 |
10-Sep-2015, 11:22 AM |
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Thread: Tile World file location help (Linux)
Post: Tile World file location help (Linux)
(Oh, and I would say that your use case is exactly the type of situation I had in mind when I added the environment variables feature to Tile World.) |
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breadbox |
General Discussion
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7 |
6,441 |
08-Sep-2015, 10:43 PM |
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Thread: Tile World file location help (Linux)
Post: Tile World file location help (Linux)
What went wrong is that you don't have the SDL development package. (You have SDL installed, but you don't have the support files that let you build something that uses SDL.) Running "sudo apt-get ins... |
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breadbox |
General Discussion
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7 |
6,441 |
08-Sep-2015, 10:40 PM |
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Thread: Tile World file location help (Linux)
Post: Tile World file location help (Linux)
You have a few options.
You can set the environment variable TWORLDDIR to change the default directory tree for all shared files. So you could add something like this to your .profile (or .bash_profi... |
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breadbox |
General Discussion
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7 |
6,441 |
08-Sep-2015, 8:48 PM |
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Thread: bug in editor?
Post: bug in editor?
Quote:
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As another programmer, I can't count how many times I've told myself this :smiley:.
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Indeed! In this case "it ought to work" really means "someone ought to have noticed this". |
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breadbox |
Chip's Challenge 2
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37 |
27,579 |
03-Aug-2015, 8:30 PM |
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Thread: bug in editor?
Post: bug in editor?
That's odd. 4.2 seconds is the maximum time length for a single entry in the replay data, but the replay format comes with a continuation marker in order to support longer time periods. And many repla... |
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breadbox |
Chip's Challenge 2
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37 |
27,579 |
03-Aug-2015, 10:59 AM |
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Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines
I can understand that point of view, but that certainly wasn't my goal when I set out to write Tile World. Right now, the stuff that is under "pedantic mode" are extensions to the original rules. Thin... |
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breadbox |
Chip's Challenge 2
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21 |
21,267 |
29-Jul-2015, 11:51 PM |
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Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines
It does. And that's a bit of a pickle. Normally I would roll out a fix for this entire class of bugs, but I hate to completely ruin the point of two (or more?) levels in CCLP1 by doing so.
These two ... |
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breadbox |
Chip's Challenge 2
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21 |
21,267 |
29-Jul-2015, 11:41 AM |
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Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines
Quote:
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https://cczone.invisionzone.com/uploads/gallery/category_3/gallery_112_3_1674.png
If Chip enters the teleport on the left, he'll always exit the teleport on the right (and live).
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... |
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breadbox |
Chip's Challenge 2
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21 |
21,267 |
26-Jul-2015, 5:19 AM |
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Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines
Quote:
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If a creature on a clone machine is processed later than the creature that pushed the clone button, then it gets an ordinary move in addition to the skipped frame. But if the creature was p... |
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breadbox |
Chip's Challenge 2
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21 |
21,267 |
26-Jul-2015, 4:48 AM |
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Thread: Tile World 1.3.1
Post: Tile World 1.3.1
Quote:
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On another note, there are a few Tile World 2.1 features that you might be interested in for the Tile World 1 series. One of them is to save the volume setting between program invocations, ... |
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breadbox |
Programs and Editors
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7 |
6,812 |
25-Jul-2015, 2:20 PM |
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Thread: Differences between Atari Lynx and CC2 engines
Post: Differences between Atari Lynx and CC2 engines
Thanks, Eric. There's a lot of stuff here, and I'll need to find a block of time to aggregate it all.
I assume "release boosting" refers to the skipped frame that happens when a creature leaves a clo... |
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breadbox |
Chip's Challenge 2
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21 |
21,267 |
25-Jul-2015, 2:06 PM |
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Thread: Tile World 1.3.1
Post: Tile World 1.3.1
Actually, why not have this in its own topic? I would love to see a list of the differences between the original Lynx ruleset and the new CC1 ruleset, and it's clearly not a small subject.
As for ... |
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breadbox |
Programs and Editors
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7 |
6,812 |
25-Jul-2015, 11:21 AM |
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Thread: DOS Version of Chips Challenge
Post: DOS Version of Chips Challenge
PS: I've started writing down the format of the CC2M files, used by the new release of CC1. It's here for anyone who's interested:
http://www.muppetlabs.com/~breadbox/software/tworld/cc2mfmt.html... |
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breadbox |
Programs and Editors
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7 |
6,608 |
24-Jul-2015, 9:07 PM |
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Thread: DOS Version of Chips Challenge
Post: DOS Version of Chips Challenge
Hey John, thanks for writing all that up. I really should have done that myself, but I guess I never got around to it.
ccexplore and I decoded the file format independently of each other. If it had b... |
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breadbox |
Programs and Editors
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7 |
6,608 |
24-Jul-2015, 9:02 PM |
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Thread: Tile World 1.3.1
Post: Tile World 1.3.1
Hi everybody. It's been a while, hasn't it?
So, the exciting news of CC2's relesae naturally brought to mind thoughts of Tile World.
Back in 2006, I was getting ready to do one more release of Tile ... |
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breadbox |
Programs and Editors
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7 |
6,812 |
24-Jul-2015, 8:48 PM |