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    Thread: The infamous super-collab level
Post: The infamous super-collab level

But now the teleporter at (10, 6) is no longer a death trap if you enter it from the left! :stuck_out_tongue:
mathgrant Under Construction 132 80,258 29-Dec-2012, 12:44 AM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

Here's my proposed revision of the level on Dropbox: https://www.dropbox.com/s/v5l99huoj7xjkmb/Supercollab.dat (https://www.dropbox.com/s/v5l99huoj7xjkmb/Supercollab.dat) I changed several tiles, and...
mathgrant Under Construction 132 80,258 28-Dec-2012, 5:04 PM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

Okay, I watched the MS TWS. Say no more. Would a Panel - N at (24, 11) fix this bust? I think so.
mathgrant Under Construction 132 80,258 28-Dec-2012, 2:21 PM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

Quote: -- The way it's set up now, the second red key is redundant. Perhaps add a blue key or chip behind the other red lock? -- Please illustrate with a video why the second red key is redunda...
mathgrant Under Construction 132 80,258 28-Dec-2012, 12:57 AM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

http://cczone.invisionzone.com/index.php?/files/file/187-the-supercollab-level-110/ (https://cczone.invisionzone.com/index.php?/files/file/187-the-supercollab-level-110/) Done.
mathgrant Under Construction 132 80,258 27-Dec-2012, 3:30 AM
    Thread: The SuperCollab Level 1.10
Post: The SuperCollab Level 1.10

File category: CC1 Levelsets 10th addition to the level. The red lock at (24, 10) just beckoned for me to give it a use, so I created an ending. As such, future collaborators should be aware that the...
mathgrant CC1 Level Packs 0 1,586 27-Dec-2012, 3:30 AM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

I'm here, I'm here. What is the purpose of the fireballs and ball in the upper-left room? When playing the level prior to opening it in the editor, that room seemed strangely devoid of any puzzle due...
mathgrant Under Construction 132 80,258 26-Dec-2012, 3:03 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

Quote: -- But me having a girlfriend prevents my mind from posting :stuck_out_tongue: -- I'd love to have one of those someday. *drools* Oh, a girlfriend would be nice, too. But having a mind wou...
mathgrant General 84 52,969 19-May-2012, 10:57 AM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

http://cdn.bulbagarden.net/media/upload/f/f2/024033_P_RAIBORUTO.jpg If we can post pictures of non-humanoid cats, then I'm posting this one. (Zoroark is still my fav, though.)
mathgrant General 84 52,969 18-May-2012, 5:46 PM
    Thread: My (Grant's) levels for CCLP1
Post: My (Grant's) levels for CCLP1

I updated the file with two additional levels. Level 7, AQUARIUS, is a series of four block-pushing puzzles set in a watery world; level 8 is one which I will let speak for itself. . . . :stuck_out_to...
mathgrant CCLP Discussions 9 5,956 13-May-2012, 2:19 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

Quote: -- Also, Mathgrant, what is wrong with you? -- Quote: -- Haha, I second this question. :stuck_out_tongue: -- Quote: -- Dafuq @Mathgrant's post -- There were jokes about Mike Dawson being...
mathgrant General 84 52,969 27-Apr-2012, 5:11 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

http://upload.wikimedia.org/wikipedia/en/7/79/Dark_Seed_Cover.jpg
mathgrant General 84 52,969 26-Apr-2012, 9:40 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

Quote: -- I'd like to think so, but apparently there are people here who'd rather post pictures of animals than hot babes! Just saying. :wink: -- Hey, Zoroark is hawt. It is one of the greatest add...
mathgrant General 84 52,969 21-Apr-2012, 12:01 AM
    Thread: The infamous super-collab level
Post: The infamous super-collab level

In that case, I call dibs on being the one who upgrades 1.10 to 1.11. That should give everyone else time to figure out what they want to do without me seeming selfish.
mathgrant Under Construction 132 80,258 20-Apr-2012, 8:47 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

Quote: -- "too buxom" is not in my vocabulary.... -- Quote: -- http://i1202.photobucket.com/albums/bb371/Eggrert/7a416d1ec2510a77145b032f0a6be7fa56d23c40.gifhttp://i1202.photobucket.com/albums/b...
mathgrant General 84 52,969 20-Apr-2012, 3:51 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

Quote: -- ^ I approve nonetheless :stuck_out_tongue: -- ^ I'm also madly fond of Ninetales, Mightyena, and Manectric, but none of them are humanoid enough to remotely qualify as attractive "peo...
mathgrant General 84 52,969 20-Apr-2012, 2:08 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

http://cdn.bulbagarden.net/media/upload/a/a6/571Zoroark.png It's more of an attractive humanoid than an attractive person. . .
mathgrant General 84 52,969 20-Apr-2012, 1:48 PM
    Thread: PIctures of Attractive People
Post: PIctures of Attractive People

http://upload.wikimedia.org/wikipedia/en/6/6b/Magslee.PNG Someone had to do it.
mathgrant General 84 52,969 20-Apr-2012, 12:00 AM
    Thread: Karoshi.ccl
Post: Karoshi.ccl

Quote: -- 924, I think. :stuck_out_tongue: - Madhav. -- You win at math! I don't!
mathgrant Level Discussion 17 10,692 17-Apr-2012, 1:39 PM
    Thread: Karoshi.ccl
Post: Karoshi.ccl

Quote: -- How so? In MS you can hear the red button hit, so you can find out which brown buttons are of consequence; whereas in Lynx you can't hear it because blocked cloners don't make a sound. Yo...
mathgrant Level Discussion 17 10,692 16-Apr-2012, 2:12 PM