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Thread: The infamous super-collab level
Post: The infamous super-collab level
But now the teleporter at (10, 6) is no longer a death trap if you enter it from the left! :stuck_out_tongue: |
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mathgrant |
Under Construction
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132 |
80,258 |
29-Dec-2012, 12:44 AM |
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Thread: The infamous super-collab level
Post: The infamous super-collab level
Here's my proposed revision of the level on Dropbox: https://www.dropbox.com/s/v5l99huoj7xjkmb/Supercollab.dat (https://www.dropbox.com/s/v5l99huoj7xjkmb/Supercollab.dat)
I changed several tiles, and... |
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mathgrant |
Under Construction
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132 |
80,258 |
28-Dec-2012, 5:04 PM |
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Thread: The infamous super-collab level
Post: The infamous super-collab level
Okay, I watched the MS TWS. Say no more.
Would a Panel - N at (24, 11) fix this bust? I think so. |
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mathgrant |
Under Construction
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132 |
80,258 |
28-Dec-2012, 2:21 PM |
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Thread: The infamous super-collab level
Post: The infamous super-collab level
Quote:
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The way it's set up now, the second red key is redundant. Perhaps add a blue key or chip behind the other red lock?
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Please illustrate with a video why the second red key is redunda... |
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mathgrant |
Under Construction
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132 |
80,258 |
28-Dec-2012, 12:57 AM |
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Thread: The infamous super-collab level
Post: The infamous super-collab level
http://cczone.invisionzone.com/index.php?/files/file/187-the-supercollab-level-110/ (https://cczone.invisionzone.com/index.php?/files/file/187-the-supercollab-level-110/)
Done. |
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mathgrant |
Under Construction
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132 |
80,258 |
27-Dec-2012, 3:30 AM |
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Thread: The SuperCollab Level 1.10
Post: The SuperCollab Level 1.10
File category: CC1 Levelsets
10th addition to the level. The red lock at (24, 10) just beckoned for me to give it a use, so I created an ending. As such, future collaborators should be aware that the... |
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mathgrant |
CC1 Level Packs
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0 |
1,586 |
27-Dec-2012, 3:30 AM |
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Thread: The infamous super-collab level
Post: The infamous super-collab level
I'm here, I'm here.
What is the purpose of the fireballs and ball in the upper-left room? When playing the level prior to opening it in the editor, that room seemed strangely devoid of any puzzle due... |
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mathgrant |
Under Construction
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132 |
80,258 |
26-Dec-2012, 3:03 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
Quote:
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But me having a girlfriend prevents my mind from posting :stuck_out_tongue:
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I'd love to have one of those someday. *drools*
Oh, a girlfriend would be nice, too. But having a mind wou... |
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mathgrant |
General
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84 |
52,969 |
19-May-2012, 10:57 AM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
http://cdn.bulbagarden.net/media/upload/f/f2/024033_P_RAIBORUTO.jpg
If we can post pictures of non-humanoid cats, then I'm posting this one. (Zoroark is still my fav, though.) |
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mathgrant |
General
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84 |
52,969 |
18-May-2012, 5:46 PM |
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Thread: My (Grant's) levels for CCLP1
Post: My (Grant's) levels for CCLP1
I updated the file with two additional levels. Level 7, AQUARIUS, is a series of four block-pushing puzzles set in a watery world; level 8 is one which I will let speak for itself. . . . :stuck_out_to... |
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mathgrant |
CCLP Discussions
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9 |
5,956 |
13-May-2012, 2:19 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
Quote:
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Also, Mathgrant, what is wrong with you?
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Haha, I second this question. :stuck_out_tongue:
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Dafuq @Mathgrant's post
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There were jokes about Mike Dawson being... |
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mathgrant |
General
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84 |
52,969 |
27-Apr-2012, 5:11 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
http://upload.wikimedia.org/wikipedia/en/7/79/Dark_Seed_Cover.jpg |
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mathgrant |
General
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84 |
52,969 |
26-Apr-2012, 9:40 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
Quote:
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I'd like to think so, but apparently there are people here who'd rather post pictures of animals than hot babes! Just saying. :wink:
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Hey, Zoroark is hawt. It is one of the greatest add... |
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mathgrant |
General
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84 |
52,969 |
21-Apr-2012, 12:01 AM |
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Thread: The infamous super-collab level
Post: The infamous super-collab level
In that case, I call dibs on being the one who upgrades 1.10 to 1.11. That should give everyone else time to figure out what they want to do without me seeming selfish. |
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mathgrant |
Under Construction
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132 |
80,258 |
20-Apr-2012, 8:47 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
Quote:
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"too buxom" is not in my vocabulary....
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http://i1202.photobucket.com/albums/bb371/Eggrert/7a416d1ec2510a77145b032f0a6be7fa56d23c40.gifhttp://i1202.photobucket.com/albums/b... |
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mathgrant |
General
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84 |
52,969 |
20-Apr-2012, 3:51 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
Quote:
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^ I approve nonetheless :stuck_out_tongue:
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^ I'm also madly fond of Ninetales, Mightyena, and Manectric, but none of them are humanoid enough to remotely qualify as attractive "peo... |
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mathgrant |
General
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84 |
52,969 |
20-Apr-2012, 2:08 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
http://cdn.bulbagarden.net/media/upload/a/a6/571Zoroark.png
It's more of an attractive humanoid than an attractive person. . . |
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mathgrant |
General
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84 |
52,969 |
20-Apr-2012, 1:48 PM |
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Thread: PIctures of Attractive People
Post: PIctures of Attractive People
http://upload.wikimedia.org/wikipedia/en/6/6b/Magslee.PNG
Someone had to do it. |
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mathgrant |
General
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84 |
52,969 |
20-Apr-2012, 12:00 AM |
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Thread: Karoshi.ccl
Post: Karoshi.ccl
Quote:
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924, I think. :stuck_out_tongue:
- Madhav.
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You win at math! I don't! |
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mathgrant |
Level Discussion
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17 |
10,692 |
17-Apr-2012, 1:39 PM |
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Thread: Karoshi.ccl
Post: Karoshi.ccl
Quote:
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How so? In MS you can hear the red button hit, so you can find out which brown buttons are of consequence; whereas in Lynx you can't hear it because blocked cloners don't make a sound. Yo... |
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mathgrant |
Level Discussion
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17 |
10,692 |
16-Apr-2012, 2:12 PM |