27-Jul-2015, 2:06 PM
On the Atari Lynx, Chip can begin moving onto a closed toggle wall the tick before it will open, while in TW Lynx and CC2 engine Chip must wait until the tick the wall opens.
Interestingly, this has the effect that a monster 1 tile away will kill Chip in TW/CC2 but not on the Atari version.
Interestingly, this has the effect that a monster 1 tile away will kill Chip in TW/CC2 but not on the Atari version.
Code:
TOG###
GLE###
WAL###
^ <MO
CH NST
IP ER<
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter